Same I think prestige is just to repetitive especially because it doesn't give any new content really just repeating the old content but now faster. Also I wasn't trying to put you down for designing the game I think it's awesome what you told me! I appreciate it a ton that you're thinking about how to improve the game. I also agree on QoL should be improved in the game, it's a good next step.
Glad the game wasn't breaking your pc. Still it's a weird occurrence that only this game triggered the issues. I'll look into it.
I get excited when I try games that have a great possibility to become amazing, so I tend to get overly enthusiastic with suggestions and ideas to the point that more than half the time I get devs telling me they feel I am trying to design their game for them or steal their games, when really I just want to help. I didn't feel that you were offending me, I just wanted to make sure that you didn't think I was trying to hijack your concept.
That being said, I definitely like the idea of the between zone. A lot of the NSFW clickers and idlers I play have another screen where you have an office, and in that office you buy furniture that gives permanent stat boosts like overall production costs or buffs with clauses (for example, all employees who work alone get 5% more increased income, meaning employees like the girl in the glass but not the lovers). It allows you to save up for what you want to buff first, giving a bit of a 'your own playstyle' options so a player can focus on a particular character or speed or income or whatever.
I'm a stickler for customization and cosmetics in most games. So, if you ever add anything to waste money on like alternate outfits for some sprites or cosmetic furniture, I'd definitely be thrilled for that.
Good to know. I'll keep it in mind for the future. Right now I'm focusing on trying to really make it a brothel. Got a lot of feedback on that the citizens on the left don't really participate in the brothel and there is no real customer sequence. so maybe indeed an office could also give the feeling more that you're really managing a brothel.
I really don't mind you designing. For example I would've never thought of adding an office myself I was thinking more of like a different clicker zone like a beach and a casino and if you advance there you get passive bonusses back at the brothel. Also all the feedback I got showed me there is still a lot to improve on the main brothel so it keep me grounded and focussed! I can't thank you enough haha
Well, I'm always here if you need suggestions or advice. Just shoot me a message and I'll be glad to toss some concepts your way.
I did think of one small thing I'd like to request if you ever make your own sprites; I'd love to see a succubus since you have broken into the realm of fantasy with a goblin girl (who is just chilling in her underwear apparently lol). Making detailed sprites isn't too hard btw, I made a bunch since 2003, such as this animated gif I am using of Morrigan Aensland, but it can be time consuming. My longest animated gif loop was about 36-50 frames and took me a total of like 13 hours just editing from a 5-frame one that had a lot less detail. But it was more detailed than the ones in your game, and as I said, I had a base model to work with. If I were you, I'd just crop different parts from the ones you have and assemble them into new women with a bit of hand-editing. ;) Like the bunny manager, for example... crop out her ears and trim off the lower part of her hair into a neck-length bob. Lighten her skin. Add a little bun on the back of it and color her to look like she is in a skirt with stockings and a blazer and bam! you have an elegant secretary or CEO chick to act as a new assistant, all without having to do major redrawing or animation editing.
I will thanks for the offer! The advice you have given thus far has been wonderful.
I'm trying to edit sprites and change animations. They are often not the best but it's something :P. With the amy minigame I started drawing her unpixelated and she wasn't even meant for the game just felt like she fitted in. It took a really long time so still trying to figure out what is best. I do feel like I'm getting better at editing the pixel art style but indeed it's really time consuming. Also about the succubus I actually wanted to make a hell zone with more clicker based progression so a succubus wouldn't be too far fetched and will def be part of an update later down the line. For now however I'll keep focussing a bit more on the main brothel, still getting a lot of QoL feedback.