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First off, sorry for the delayed response. I honestly needed a day to work through your comment. Thank you so much for the clear and extensive feedback! You've given me a ton to work with, and I genuinely appreciate how much thought and care went into it. It really means a lot to see someone care this much about the game and where it can go.

I’ve already made a few of the UI changes you suggested in my internal version. The settings button is now moved to the bottom-left corner and changed to a gear icon, which immediately felt better. I also completely agree with your point about closing the settings menu. I’m not sure why an X didn’t cross my mind when I first built it, but that’ll be added in as well. More settings like a windowed mode are also on the list, being forced into Fullscreen has bugged me too.

You’re not alone in wanting better camera controls and aesthetic customization. A dynamic camera is something I’m actively working on, and it’ll likely be included in the next update. As for customizing the brothel itself, that’s definitely on my mind, but I need to think through the interaction design first. I’d like to avoid cluttering the UI with more buttons, so I want to come up with a smooth way to integrate it. It’s on the roadmap, just might take a little longer to land.

Funny enough, upgrade names did used to be unique! But when I was implementing the save system, I made things more generalized and ended up stripping that away. You're absolutely right that playful naming adds personality, and I’m planning to bring that back. I really like your examples, they strike the exact tone I want for the game.

About the bugs section. I should be able to easily fix all of them. making the faces a bit more lighter might take the longest though. Also the roof tile I didn't have time for it in my original version but now I feel like I've indeed been ignoring it for too long :P. I do have to think about the Amy minigame a bit though I haven't thought up a way to incorporate some more story into it. Might need to build a dialog system or something. 

Again, huge thanks for this feedback. You covered a lot, and your suggestions hit the mark. I’ve already incorporated a few changes and have the rest on my list. Feel free to keep sending ideas and I’ll definitely be in touch if I hit a wall on any of them.

(+1)

No problem man! I saw how you were interacting with the other comments here so I thought I could give some solid feedback since I really do like the game, and I felt that my comment could be seen. That's not often the case, so I really wanted to take the opportunity.

Suffice to say, reading your reply really put a smile on my face, and you're amazing for reading through it so thoroughly. I don't immediately have anything else to add, but I wish you the best of luck, and thank you so much for taking my suggestions to heart. And yes, do feel free to contact me directly if you ever feel the need. 

Thanks so much, seriously that means a lot!
I'm really glad the reply resonated with you. I'll definitely reach out if I need more input!