First off, sorry for the delayed response. I honestly needed a day to work through your comment. Thank you so much for the clear and extensive feedback! You've given me a ton to work with, and I genuinely appreciate how much thought and care went into it. It really means a lot to see someone care this much about the game and where it can go.
I’ve already made a few of the UI changes you suggested in my internal version. The settings button is now moved to the bottom-left corner and changed to a gear icon, which immediately felt better. I also completely agree with your point about closing the settings menu. I’m not sure why an X didn’t cross my mind when I first built it, but that’ll be added in as well. More settings like a windowed mode are also on the list, being forced into Fullscreen has bugged me too.
You’re not alone in wanting better camera controls and aesthetic customization. A dynamic camera is something I’m actively working on, and it’ll likely be included in the next update. As for customizing the brothel itself, that’s definitely on my mind, but I need to think through the interaction design first. I’d like to avoid cluttering the UI with more buttons, so I want to come up with a smooth way to integrate it. It’s on the roadmap, just might take a little longer to land.
Funny enough, upgrade names did used to be unique! But when I was implementing the save system, I made things more generalized and ended up stripping that away. You're absolutely right that playful naming adds personality, and I’m planning to bring that back. I really like your examples, they strike the exact tone I want for the game.
About the bugs section. I should be able to easily fix all of them. making the faces a bit more lighter might take the longest though. Also the roof tile I didn't have time for it in my original version but now I feel like I've indeed been ignoring it for too long :P. I do have to think about the Amy minigame a bit though I haven't thought up a way to incorporate some more story into it. Might need to build a dialog system or something.
Again, huge thanks for this feedback. You covered a lot, and your suggestions hit the mark. I’ve already incorporated a few changes and have the rest on my list. Feel free to keep sending ideas and I’ll definitely be in touch if I hit a wall on any of them.