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Rush to Riches's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay / Fun / Engagement | #2 | 3.848 | 3.848 |
| Theme | #3 | 4.152 | 4.152 |
| Overall | #4 | 3.644 | 3.644 |
| Devlog | #6 | n/a | n/a |
| Audio / Sound Design | #11 | 3.273 | 3.273 |
| Art Style / Visuals | #20 | 3.303 | 3.303 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot
How does your game fit the theme?
You can pick up nearly any object in the city and sell it. This means every object is a resource for the player.
Easter Egg Challenge
First you need to pick up the dynamite that is in the market in the center of the city. Then you need to go to the top-right of the city where you will find a sketchy looking wall with a barely visible dynamite detonation stand. Walk up to the detonation stand to destroy the sketchy wall and follow the arrows down the now exposed road. What lies beyond the city?
Self-made & used stuff
Anything else you'd like to share about your game or development process?
This is my first time working with someone else on a game jam, and it was really awesome and fun working with thehotdogman on it.
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Comments
Take and sell it all game...fun ☺️
The concept and idea fitted the theme. Wish I could sometimes drop everything for more valuable stuff I encountered☺️. Graphics were ok and the audio was nice and gave a good mood and vibe for the game especially with intensify when needed. Controls were smooth also and worked well.
All in all a solid jam entry and great to hear the collaboration was fun for this jam!
Nice job! 💪
Thank you for the comment Mr GoedWare!
Cool! This takes the hero who takes everything that isn't tied down to a whole nother level :D
No particular suggestions for this. Just a fun game :)
Thank you! I’m glad you enjoyed!
Really fun concept that fits the theme perfectly! I enjoyed exploring the little city and collecting everything to hit that $10,000 goal. It took me a while to finish, but the journey was engaging—especially the puzzles like the bank and digging ones, Great job overall!
Thanks, I appreciate it!
Had 2 seconds left…
I kinda wish I could drop items, could feel.
Kind of annoyed that after I misclicked, you tried to insult me so I dropped a star off Fun, but since it then helpfully corrected my misclick, I put a star on Gameplay (they’re the same category this jam lol it’s all a meme)
The music was really well done, I liked it a lot!
The pixel art also worked really well. Character might need a little work, but that’s just me being picky, you still scored highly here.
Overall I liked the submission!
Thanks for the feedback! I was wondering if anyone would click play before looking at the tutorial, so I made it forced. Maybe that was a bit sneaky, but I guess it worked out well.
The music has a lot of character and the gameplay loop is very solid. It could be interesting to explore further special items like a skateboard for him to get around quicker as the time runs out. Overall looting Simulator 3000 is quite fun!
Thanks for the feedback! The skateboard idea could be pretty cool!