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Letter to the Witch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 3.680 | 3.680 |
| Audio / Music | #8 | 3.840 | 3.840 |
| Overall | #11 | 3.840 | 3.840 |
| Visuals | #13 | 3.960 | 3.960 |
| Balance (Challenge and Fairness) | #14 | 2.960 | 2.960 |
| Story / Writing | #15 | 3.360 | 3.360 |
| Use of LGBTQ+ Themes | #17 | 3.480 | 3.480 |
| Concept | #21 | 3.360 | 3.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Tim_M, PetarS, Kit
Streaming Permission
Yes
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Comments
I recognized the visual style from The Karmic Scale, so I was very excited when I got to this one in the jam. I wasn't disappointed at all! The classic-style platformer plays relatively smoothly, with some fun extras to look for throughout the main level. The natural writing fits nicely as well, telling a cute short story with Reimu.
I did find fairies somewhat hard to hit due to Reimu's aim, and yellow bullets are especially hard to see in the open outdoor areas. Dialogues also don't stop fairy attacks, so it can be awkward to come out of them. Auto-pausing the game world in these moments might be a good fix.
Otherwise, you've done excellent work mitigating some troublesome gameplay moments. Infinite retries and a good use of checkpoints made sure that there weren't excessive setbacks - and allowed for very challenging but very fair encounters.On top of the good music, the visuals themselves are also colorful, shiny, and overall excellently presented. It shows a lot of personality, and I'm enjoying seeing the style develop. (The fumos help. :3 )
Overall, I can tell that your team put a lot of love into this, and it shows! Well done!Good high-effort jam game! It feels like just enough content for a jam game of this type and it strikes a nice balance between the boss fights and platforming, which in my experience is quite hard to do for a shorter jam (it's a lot of work to do both bosses and stages!). The dash-renewing crystals taking away momentum is a bit rude, but clearly the levels were designed around it and you get used to it. Same with the hitboxes on Alice's sine-wave attack, but the checkpoint is very forgiving and the dialog only playing once shows that the developer anticipated potentially frustrating elements and did a good job mitigating them. I think the Alice fight difficulty is just right, but it would probably have been better if the difficulty was due to something more interesting than the sine-wave wavelength and dash-distance being somewhat of a tight fit. Some of the jumps from high platforms end up being a bit of a leap of faith and this could perhaps have been mitigated by well-placed coin trails to guide the player, but the game is again very forgiving with checkpoints so it's not a major source of frustration and the player can just figure it out be experimenting. End screen:
Hey people: *pulls out megaphone* USE THE DASH IT HAS INVUL FRAMES
The game is simple and good, I think confirmed action gamers eat well with this one.
What I liked most about the game was how it explores what can happen when one side of a love triangle crumbles to dust. Which is a thing that I haven't seen pondered often.Just, can we minimalize or relocate the HUD so that the dekafumo doesn't provide camouflage to the last boss?
I sadly didn't change the controls either so I miss input a lot of times. I also forget sometimes in games that you can just hold on the key for shooting and it will keep on shooting so I was shooting manually every time until I got to Alice and I figured out that I can hold on the key TT_TT.
Outside of those mistakes of mine I struggle a bit at the beginning with the platforming challenges and the fairies but they helped me to take my time and familiarize myself with how to control everything and I was genuinely curious to investigate around and collecting everything.
My favorite part: The bosses. I really enjoyed the challenge and the repetition of trying to get closer and closer to defeating them.
Sadly I wasn't able to defeat Alice, there was this spell card with the waves of dolls going up and down where they corner you and I just couldn't figure out how to graze them or get out of the corners :*) No matter how close I got with all of the other spellcards I just didn't find the trick for that one, so... if I could know how to beat that spell card I would truly appreciate the tip 🙏
Hey, thanks for trying out the game! I’m gonna guess you mean the attack where the fairies move in a sine wave. You can dash through the fairies to not get stuck in a corner. Hope that helps :)
To be clear the dash has invul frames
My range is size of mini Suiker : (
You’re skill is the size of mini suiker 😎
I will say this is definitely the most polished and complete game I've played so far in the jam, and I had fun with it.
That being said, the final boss is ABSURDLY harder than anything else you do before, and dash being bound to the z key kept throwing me off. Music and art both amazing. Good stuff!
Hello, sorry if you found the controls annoying. You can change them in the settings menu though :)
I'm getting pleb filtered by the Alice fight and will let you know how I feel once I'm done with that.