More like Tewi's SAW trap, good lord that's a lotta obstacles!
paragon_deku
Recent community posts
I really wanted to like this more than I did. The writing was funny, but some of the self-awareness needed to be toned down a little. It's one of those humor quirks that quickly outwears its welcome.
And on the subject of outwearing its welcome, the gameplay went from being funny to extremely tedious within about two minutes. The game would've benefited a lot more from typing something besides every single full sentence the characters were saying. Typing of the dead is fun because the words come rapidly and are full of different quirks that can trip the player up. While some of the sentences had typing quirks, they were far more annoying than "fun." And at a certain point, it just feels like work to be typing full sentences. Also, the second "give me oil!!!" prompt wouldn't clear me and ended up... hurting me? I got a red halo and then the game abruptly gave me a game over during the sonic adventure 2 reference. Don't really feel like typing all that nonsense again to see if it happens again.
I would recommend something more like a "words of power" system where the player gets to enjoy the dialogue without having to type every single word out, focusing on highlighted text instead.
Conceptually very very charming. The graphics were adorable, both the "real world" sprites and whatever weird lacanian nonsense is going on in Alice's mind to guard her from Marisa's wooing.
Gameplay wise, I get what was going on here (plants vs zombies style, with alternate forms of "currency"), but it felt a little too "snowball-y," in that you could easily get wiped out early on by neglecting a lane, but at a certain point losing was essentially impossible. All the doll designs were super cute though (shoutout to the catapult and the silencer- my favorites!), so it's whatever.