Good high-effort jam game! It feels like just enough content for a jam game of this type and it strikes a nice balance between the boss fights and platforming, which in my experience is quite hard to do for a shorter jam (it's a lot of work to do both bosses and stages!). The dash-renewing crystals taking away momentum is a bit rude, but clearly the levels were designed around it and you get used to it. Same with the hitboxes on Alice's sine-wave attack, but the checkpoint is very forgiving and the dialog only playing once shows that the developer anticipated potentially frustrating elements and did a good job mitigating them. I think the Alice fight difficulty is just right, but it would probably have been better if the difficulty was due to something more interesting than the sine-wave wavelength and dash-distance being somewhat of a tight fit. Some of the jumps from high platforms end up being a bit of a leap of faith and this could perhaps have been mitigated by well-placed coin trails to guide the player, but the game is again very forgiving with checkpoints so it's not a major source of frustration and the player can just figure it out be experimenting. End screen:
