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Tim_M

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A member registered Feb 12, 2019 · View creator page →

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You have to build within the ring around Alice (so move over to the spot you wanna build basically)

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wow I’m glad you liked it :] it has however come to my attention that this game is similiar to Touhou Monster TD, so if you want a more full experience perhaps try that (I haven’t played it myself)

image.png pretty ok game but look at my piece of master

Funnily enough player upgrades were planned with that exact idea for one of the upgrade paths, but sadly there just wasn’t enough time to add it :( I’m glad you still liked it tho! :D

Insane amount of content for just a 3 day jam. Also the pixel art was incredible!!

🙏

hey, thanks for checking it out

the upgrade thing is kind of fair, on hard mode you basically have to route the perfect single strategy. normal mode’s a bit more forgiving though, so you can mess around more there. (though having just one tower is definitely very limiting in creative strategies)

as for “no skill required”, i’m honestly jealous, i still haven’t cleared hard myself :D (thanks for the feedback either way)

why are the bullets coming out the cats ass (also you can fly out of bounds and just not have to dodge anything at all)

I guess it’s not too bad as a first game, though the ass attack is an interesting decision

Yeah PetarS did an awesome job (they made the music)!! There’s actually 3 versions of the song, one during idle, one during regular waves and one with additional electric guitar and drums during spell waves.

Yay, I’m glad you enjoyed it despite the difficulty :] Funny fact: Originally Hard was going to be called “Normal” and Normal “Easy”, but after further testing I changed the names :D

i mean the only way thats gonna happen is if you already took 95 damage (195 on normal mode). But thanks for trying it out and I’m glad you still liked it :D

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The presentation is really good, the art is super cute, and the music fits the tone. The writing was good too, the dialogue was quite fun.

Gameplay wise though, I think it’s way too close to Plants vs. Zombies. All four units have nearly identical functions as in PVZ, and the enemy types also directly correspond. Because of that, it ends up feeling more like a clone than its own idea.

Now the base mechanics are implemented well and clearly work fine, it just feels like you could do more to differentiate it from PVZ. Maybe some unique unit interactions, Touhou inspired twists, or special enemy gimmicks, or anything really.

Now difficulty wise, I beat it easily on my first try without taking any damage, so adding some challenge or pacing adjustments could make it more engaging.

wow you a pro gamer I put the 1 million dollars in my sock drawer so you can get it :)

I tried my best but couldn’t figure out level 3. Cool concept though

Hey thanks for trying it out :)

I’m working on a post jam version which has tips and actually explains what the upgrades do, hopefully that will help others understand how it works.

You’re skill is the size of mini suiker 😎

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Hey, thanks for trying out the game! I’m gonna guess you mean the attack where the fairies move in a sine wave. You can dash through the fairies to not get stuck in a corner. Hope that helps :)

To be clear the dash has invul frames

Game was lots of fun!! I have 2 complaints though: The arrows in the first section were very hard to see due to bad contrast with the background, and WHY IS THERE A RESTART BUTTON THAT PUTS YOU AT THE BEGINNING I PRESSED THAT LIKE 4 TIMES ANUIHAOSgbfYIHU AOSFnhisgduifnzoo

otherwise as I said great game, well done :)

Hello, sorry if you found the controls annoying. You can change them in the settings menu though :)

Uh oh no idea what happened there, will upload replacement build soon.

Hey, thanks so much for playing and for the feedback! :] I hadn’t really considered the needle issue, but that’s a great point, I’ll definitely keep it in mind for a future patch. I get what you mean about the item containers too, I see how they can get frustrating in large numbers. Really glad you still had a great time on stream! :]

Wow, thanks for checking it out! Super cool to hear your thoughts. And yeah, the game can get pretty hard, (sometimes too hard). That’s why I added an “Easier” mode (it’s not called “Easy” for a reason though :)) ).

As for the lack of a walking animation, that was purely a time constraint. Also the counter for certain items is definitely a nice QoL feature I might add in a future patch. Thanks for the amazing feedback!

Thanks :]] And wow that kind of stinks, even on easier mode?

Yeah that’s perfectly fair, I was in a big hurry to finish the game so I just threw together some super generic and basic stone rooms and called it a day :/

Did you try out the easier mode, or was it still too hard? Thanks for playing btw :]]

Surprisingly fun, although visuals could be better (and writing was inconsistant).

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Super solid controls and just frustrating enough to still be fun. Really goofy and fun game :)