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Looking for a long-term partner

A topic by PapaCashew created 36 days ago Views: 545 Replies: 12
Viewing posts 1 to 12
(1 edit) (+1)

Hello! I'm looking to find a long-term partner/co-founder to create games with. This is my second post. The feedback I got helped me gain more clarity on what matters to me most and I've refined the post further.

The Goal

My goal is to build a business, not just make games. I happened to choose the field of gamedev to do that in, because it strikes a good balance between my interests and my skills. So I wanted to leverage that. 

I look at gamedev more as a science. If I make a game that nobody's interested in, that tells me I still don't understand some important pieces of what makes a good game. Or my execution is lagging behind my understanding and I'm just unable to deliver on the plan.

The point is there are always reasons for the outcome and I'm interested in understanding what those reasons are. Improving on them going forward and releasing a better product. Rinse and repeat the cycle.

What I am really allergic to is attitudes along the lines of "it's mostly luck", "marketing is impossible without a huge budget", "people don't appreciate good games anymore".

I've done a lot of games market research and it's one of the things I love to do. There are plenty of people out there who make a very comfortable living from games who have no social media of any kind, so you never hear about them. But they consistently produce games that do well. That's not luck. They know something we don't. They think differently than we do. It's a skill and knowledge gap that we need to overcome in order to get there.

The Strategy

I see a gap in the market that I like to call "small multiplayer co-op/pvp games". It's games like Peak, Tricky Towers, Nidhogg, Stick Fight, Bopl and so many others.

AAA studios are not interested in small multiplayer games. They make Overwatch, they make League of Legends. They're not gonna make the next Tricky Towers. There's just not enough money in it for them.

Most indies are not interested in multiplayer games because they are notoriously hard to get right. There's a lot more technical knowledge that is required in making a truly playable multiplayer game that is ready to ship. 

I specialize in responsive fast-paced multiplayer using rollback netcode. It's what many fighting games use, such as Tekken. Overwatch uses it. I'm sure League of Legends uses some version of it. 

My strategy is to stay in this "small multiplayer game" space and keep compounding my codebase, expertise and knowledge. Making each game significantly better than the last, precisely because each game builds upon the lessons learned from the previous title. Instead of making completely unrelated random game ideas each time.

Who I'm looking for

I'm looking for one person and only one. To make a flexible fast-moving duo that shares in the business as equal partners, 50/50. I'm really interested in someone with art skills, because programmer + artist is the strongest combination. However if you really resonate with my goals, with my strategy, then I want to hear from you regardless.

What I've been doing

At the moment I'm working on a multiplayer physics based game inspired by the movement mechanic from the game "Getting Over It".

https://drive.google.com/file/d/1fyuCmIkeL6JUSLn6l3-tFxSIwnmkIHmf/view

Previous examples:

https://store.steampowered.com/app/2484140/Wicked_Brawler/

https://store.steampowered.com/app/3566790/Too_Many_To_Kill/

https://papacashew.itch.io/ (gamejam submissions)

Hello! I've been wanting a partner or team to program with as well. I do find your ideas about indies having some secret sauce pretty interesting. I don't have many skills at the moment but due to my humongous amount of free time, I'm sure I could learn some of yours along with personal research and make production for your team faster! If you're uninterested due to my lack of skill and experience, that's totally fine. But if you are interested in having an apprentice or co-worker, let me know how i should contact you.

I'm also willing to work for free

I also specialize in 3d graphics due to my extensive research.

Hey, i can do both art and programming, both 2d and 3d in various engines. If you're into making nsfw games I could perhaps help out. 

(+1)

Hey there,

Really enjoyed your post, your clarity and way of thinking resonate strongly with me. I’m in a very similar headspace: I want to continue building a studio with each release compounding in systems, audience and creative momentum. Your approach feels aligned with that.

My background is a bit unconventional, but I bring a lot to the table. I spent years as a department head in the film and television industry, working on major productions including projects with Neill Blomkamp’s Oats Studios. I’ve since transitioned full-time into independent game development and founded Dumb Duck Games, where I co-released Lumberjacked on Steam earlier this year. 

Lumberjacked was my first full Steam release, and I treated it as both a creative project and a testbed to learn the full pipeline involving launch strategies, Steam backend, trading cards, marketing loops, and community building. I’ve got the bug now and am currently prototyping two new projects: one is a stylized PvP physics-based game, and the other is a  Adventure/Factory game mash up. 

I’m equally comfortable leading or collaborating, and while my primary strengths are in game design,  art direction, and worldbuilding, I also handle business-side decisions, contracts, revenue shares, Steam paperwork, and all the non-fun stuff nobody wants to deal with.

If you're open to chatting, I’d love to explore if there's alignment. Either way, I wish you all the best, your mindset will carry you far.

Cheers,
Brent
Dumb Duck Games

Hey Brent! Would love to chat. You can reach me on discord: developinghermit.

Deleted 32 days ago
Deleted 32 days ago

Hey there, I like some of what your saying in the post. I'm pretty tired of the arguments I see about what makes a good game in the AAA spaces, when the answer is to just try to make one in most cases rather than some secret magic of just make it open world or a souls-like. It why you get games randomly getting big and loved, AAA or not. I've recently finished up some 2D portfolio work, so I'm still new to this sphere but you can take a look at my stuff here: https://www.artstation.com/creatingkingdoms143

In general, I'm just job hunting right now, or figuring out if I should get experience (likely unpaid unfortunately) or further education, as I only will have a certificate rather than a full degree at the end of my program in Dec. I've started to get more into the games you brought up, even just bought Peak to try out soon, stuff like Buckshot Roulette or Bread & Fred, that have been a lot of fun. Makes me miss playing multiplayer in person as a kid. It's cool you seem open to feedback with a clear idea of what you want still. I also don't want to get into the bigger game studios myself, so if you like the art you see, let me know. Hope you find what your looking for soon!

Check out my portfolio on itch and let me know if you want to collab. I also do localised Arabic translation (i.e. Sudanese, Egyptian, Lebanese, Syrian). For the rest of Arab-speaking countries, it's Classic Arabic. 

Hello, awesome.
I'm not an artist, but you if you search for business developer & communication and marketing expert to push this business wich is super interesting I might be super interested.

Let me know, I'm experienced and already pushed few projets in the gaming industry to their goals.
Amin.business (Discord)

Hi, I'm fascinated by your approach, even though I probably cannot help you. My skills lie in software development. It would be great if you would keep us up to date!

Hey! You can still add me in case you're working on something or if you need someone to bounce gamedev/business ideas with. 
Discord: developinghermit

Hi,i want to try myself in this sphere ,I am not very experienced in this,but I love videogames and a lot of times I tried to change something in my favorite games ,I know how to draw and love doing it,mostly something creative,and I love the most designing characters,I would love to learn more about it and work with someone