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Sober

127
Posts
3
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A member registered Apr 19, 2025

Recent community posts

Early ultra RNG based, the game is not "hard" it's just RNG high rolled base, if you don't take forced BIS cards early you can't really go forward, later in the game, same thing, if you low roll, you loose your entire run on lack of luck.


Need either a heavy balancing or just a meta progression that makes it less RNG.


Otherwise gameplay all alone taken is okay, not crazy, nothing innovative but works, arts & sounds are beautiful.

After dying you can't see your equipment anymore (equiped one) and right clickinng any item changes it.

It's a great experience, I had fun clicking in order on what I had to do to finish, but I said experience for a wise reason.

The concept is fine, but the game really need some sort of choice, maybe RNG with some roguelike mechanics, menaces, ressource management maybe.. Actually it's more a sandbox where you just a to follow directions, no pressure nothing, it's like watching a video, 

I like it ! I wouldn't say I didn't, but I would defo not pay for a game if it has this content, since it's nothing that I've did, it's again, the differennce with an incremental is that at least, I have to do some things, and discover them, here I know exactly the order, there is no surprise, it's like playing any other incremental knowing already what's coming at the end, and never having few challenge that forces me to focus more on something than other.


Overall 10/10 still, but 3/10 on content wise if I consider the demo content is close to the final product.

Huge balancing issue, destroyed the dragon in one second after first prestige (only 3 points)

No real gameplay, no choice matter, pretty boring,
Cool arts tho.

Great concept, probably still a prototype,
The tree is kind small, 
There is no downside to end-day, so you can just farm money and removes the purpose of training or fighting (you can just LABOR)
You finish the tree in few days, then spam stats randomly & destroy everything,
I think each upgrade tree should be locked by Fame requirement, tree should give % of stats and not fixed, since you can train for fixed, I don't understand some of them like "you can train", unlock mooves.."

Well, I've just spammed Labor, upgraded everything, then Idk.

Destroyed in less than 2 minutes with an autoclicker (We play incremental everyday, yes we do use them because clicking for clicking is a waste of time) 

Would have been better if the choice upgrade had more sense.

Overall, cool game !

I would suggest reworking the speed upgrade or adding it more value, maybe chance to double the reward, same for the range, would be good to add a passive on it, like chance to launch 2 arrow for example, they are okay-ish upgrades but not necessary that's more what I meant

It makes the HP up upgrade useless.
Also, range up should be capped since it's useless to have more than what's visible.

I just never upgrade it.
Collecting coin speed is not that usefull since later you get closer ennemies.

When units are on you your arrows just crosses them instead of prioritizing the focus on the closest ennemy, wich is a clear issue.

Meh, looks cool but isn't that much.

Pretty boring, put units in the laundermat, make money, wait crime goes to 0, do again. that's all.

Is it a demo of a demo since I can't even complete the demo lol ?

Pretty boring overall :/

Oh.. I played for like 2-3 hours, went back.. didn't saved.. well.. :(

Hello, we're on a really great project that is almost done, we just need a 3D modeler for some fixes & skills, our developer is able to do that, but an experienced modeler would be highly appreciable, 


Let me know if you are interest, I added you on discord, mine is : imnowsober

that wolf sheep is yappin too much brother, let me skip

I think I destroyed the game with the autclicker, had infinite truffles

Game freeze instantly when you click "Oh yeah"

So buggy & Glitchy, unplayable.

It was more an okay of deception

Ok.

Haha, I've just spam clicked everywhere to see what the combat does, I think from a player perspective it sounds super obvious to try everywhere but from a dev point of view it's more like "oh this part is automated, no one's gonna spam everywhere on the screen lol"

Soft lock because blocks are too on top and cant destroy them

Great Game in term of mechanic, 

Lore wise I love the art and the effort, but it kind of lacks of more context !

I don't know if it's just a one-shot project, witch is already great, or if it's a long project and will need a lot of content, but great game tho !

But son, we have Gnorp at home !

Oh yeah that's fine, don't worry, I liked the game,

It was just more a review to give you my point of view as a player if it helps that's cool, if it doesn't that's cool also,

We rarely have good quality games like that in the incremental feed :)

Oh okay !

Don't worry not judging, the game is PRETTY GREAT for a JAM !


I'll be honest I've beaten the boss mostly  because of the clicking part, I felt the auto think was like super long,

But yeah having each part having their own benefits/inconvenient is a great idea, I couldn't understand that for the DPS/shield part, from my point of view it was just "buy what you feel makes your mech a great mech and go fight" but I should had bought the most epensives thing I guess haha

Great Game,
I would probably suggest a little bit more automatisation on the defense side (with stronger drones that could come once you defeat stronger ennemies)
For the fighting part, instead of 1 fight, I would suggest just having automated fight that are just legit DPS checker depending on the build you're making.

Those can be what makes the asteroid attacks stronger once defeated, if lost we could have a huge penalty (farming again our drones for exemple)

It would make more sense about what build we're doing, I've bought my upgrades for my drone thinking "oh cool I'll make a super mobile ranged DPS", at the end it was just a spam click.


But also, apparently I could use 10 dirt for idk what, 

I think, more explanation on the fight, either more interaction that really makes sense on wich build you going for or full automated dps checker would be better instead of having this weird "clic as much as u want"


Have a great day !

Mouse get off the screen when you play. 
Game freezes everytime you get hit.

I never had to knew what can deal damage, I just maxed everything and nothing happenned, everything is capped in like less than 3 minutes.

Destroyed the game in less than a minute with an auto-clicker, always counter that when you make an incremental (I don't want to hear the argument of not using one, this is part of Incremental gameplay)

The game just doesn't work.

Hey, contact me on Discord : imnowsober