Has nothing to do in SFW section.
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It might work as intented, but at least I didn't knew if it's used, or at least the player feedback isn't super clear, I mean it all repoint to the "THERE IS TOO MUCH TO SEE" but could be only my POV, otherwise I know for a fact even if I didn't explored the whole game it's pretty dope, but yeah super great project I love it, it might be a me thing but if it get a little bit easier to "watch" I would defo play it again
I played for like 20 minutes, it looks super complete & super interesting, but (it could be only my point of view) but it felt too "unorganized"
There is too much to see, to check, it's not super intuitive, you need to click for exemples the upgrades 2 times to see if you can afford them, the money you earn is not super clear at first.
There is tabs that are most of the time useless but still taking the same place as the most important tabs, there is A LOT of information that are not necessary, and some informations that are not really easy to find or unable to find (like, when we get vault, it says the bonus from vault stays one run, but they don't disappear? I don't get it?)
And the MAIN pain point is in-game, it's too much, too much colors, too much CRT, too much things flyings, sometimes it's just "ambiance" sometimes it's really bullets, sometimes it's just I don't know, I mean, it might be just my opinion, but I play a lot of nervous incremental games and this one felt SUPER interesting & complex, AND I LOVE THAT, but too hard to enjoy.
Hope it helps !
To automate a little bit I've used an autoclicker, looks like it allows to totally destroy the game (just instant killing everyone)
Also made me discover that whatever stats/perks taken, it doesnn't matter, the game looks like super item/drop dependant, evenn with full maxed, and some epic+legendary item I'm getting destroyed (without the autoclicker)
In the same idea as other commentaries,
I don't mind having to do exactly what is supposed to be done in order and try to figure out, but those games are interesting because it's only text and they can hook you. Here, it's only text and I'm "forced" to follow the exact path, in Terraformental for exemple, it's only text but at least I have multiple choices.
Long story short, what does this game brings more than other incremental text based ? I can't answer, but I can defo say what it is doing worse.
Overall the game is cool, but I think, a heavy rework on how things should be done is necessary
Fun experiment, incremental balancing feels great, you can focus on some trees for specific issue, but in my opinion drastically lacks of gameplay, yeah it feels smooth, but.. even if I had fun, I'm not sure if I would be willing to pay to do the exact same thing (mouse my cursor toward the shining stars)
Overall a great 6/10.
Early ultra RNG based, the game is not "hard" it's just RNG high rolled base, if you don't take forced BIS cards early you can't really go forward, later in the game, same thing, if you low roll, you loose your entire run on lack of luck.
Need either a heavy balancing or just a meta progression that makes it less RNG.
Otherwise gameplay all alone taken is okay, not crazy, nothing innovative but works, arts & sounds are beautiful.
It's a great experience, I had fun clicking in order on what I had to do to finish, but I said experience for a wise reason.
The concept is fine, but the game really need some sort of choice, maybe RNG with some roguelike mechanics, menaces, ressource management maybe.. Actually it's more a sandbox where you just a to follow directions, no pressure nothing, it's like watching a video,
I like it ! I wouldn't say I didn't, but I would defo not pay for a game if it has this content, since it's nothing that I've did, it's again, the differennce with an incremental is that at least, I have to do some things, and discover them, here I know exactly the order, there is no surprise, it's like playing any other incremental knowing already what's coming at the end, and never having few challenge that forces me to focus more on something than other.
Overall 10/10 still, but 3/10 on content wise if I consider the demo content is close to the final product.
Great concept, probably still a prototype,
The tree is kind small,
There is no downside to end-day, so you can just farm money and removes the purpose of training or fighting (you can just LABOR)
You finish the tree in few days, then spam stats randomly & destroy everything,
I think each upgrade tree should be locked by Fame requirement, tree should give % of stats and not fixed, since you can train for fixed, I don't understand some of them like "you can train", unlock mooves.."
Well, I've just spammed Labor, upgraded everything, then Idk.