no worries lol, it’s sarcasm,
Sober
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Early ultra RNG based, the game is not "hard" it's just RNG high rolled base, if you don't take forced BIS cards early you can't really go forward, later in the game, same thing, if you low roll, you loose your entire run on lack of luck.
Need either a heavy balancing or just a meta progression that makes it less RNG.
Otherwise gameplay all alone taken is okay, not crazy, nothing innovative but works, arts & sounds are beautiful.
It's a great experience, I had fun clicking in order on what I had to do to finish, but I said experience for a wise reason.
The concept is fine, but the game really need some sort of choice, maybe RNG with some roguelike mechanics, menaces, ressource management maybe.. Actually it's more a sandbox where you just a to follow directions, no pressure nothing, it's like watching a video,
I like it ! I wouldn't say I didn't, but I would defo not pay for a game if it has this content, since it's nothing that I've did, it's again, the differennce with an incremental is that at least, I have to do some things, and discover them, here I know exactly the order, there is no surprise, it's like playing any other incremental knowing already what's coming at the end, and never having few challenge that forces me to focus more on something than other.
Overall 10/10 still, but 3/10 on content wise if I consider the demo content is close to the final product.
Great concept, probably still a prototype,
The tree is kind small,
There is no downside to end-day, so you can just farm money and removes the purpose of training or fighting (you can just LABOR)
You finish the tree in few days, then spam stats randomly & destroy everything,
I think each upgrade tree should be locked by Fame requirement, tree should give % of stats and not fixed, since you can train for fixed, I don't understand some of them like "you can train", unlock mooves.."
Well, I've just spammed Labor, upgraded everything, then Idk.
Oh okay !
Don't worry not judging, the game is PRETTY GREAT for a JAM !
I'll be honest I've beaten the boss mostly because of the clicking part, I felt the auto think was like super long,
But yeah having each part having their own benefits/inconvenient is a great idea, I couldn't understand that for the DPS/shield part, from my point of view it was just "buy what you feel makes your mech a great mech and go fight" but I should had bought the most epensives thing I guess haha
Great Game,
I would probably suggest a little bit more automatisation on the defense side (with stronger drones that could come once you defeat stronger ennemies)
For the fighting part, instead of 1 fight, I would suggest just having automated fight that are just legit DPS checker depending on the build you're making.
Those can be what makes the asteroid attacks stronger once defeated, if lost we could have a huge penalty (farming again our drones for exemple)
It would make more sense about what build we're doing, I've bought my upgrades for my drone thinking "oh cool I'll make a super mobile ranged DPS", at the end it was just a spam click.
But also, apparently I could use 10 dirt for idk what,
I think, more explanation on the fight, either more interaction that really makes sense on wich build you going for or full automated dps checker would be better instead of having this weird "clic as much as u want"
Have a great day !