Game constantly and consistently crashes during combat.
Tidbit is that it happens whenever i hover over anything with the mouse during combat...
Thought id let you know <3
During the camp encounter where Selkie sneaks into Hiro's tent the game increases your Blowjob Expert rank by one no matter how it plays out. There's probably a redundant rank increase prompt at the beginning of the encounter.
After doing some more testing, this turned out to be an odder issue than I thought. This only happens when you have 'smart AI' toggled. I usually turn that on when fighting goblins because they're less likely to get sticky fingers (well, at least when it comes to my potions), and for some reason this is what causes the rogue rank-up.
Crashed during a repeat Kitsune encounter at the beginning of "play fight" match
Platform information
Game version: 0.3.58.0 Patron-Only
Java version: 24
JVM runtime total RAM: 590 MB
JVM runtime free RAM: 89 MB
JVM runtime max RAM: 2020 MB
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 8075 MB
OperatingSystemMXBean free memory size: 3709 MB
OperatingSystemMXBean committed virtual memory size: 1234 MB
OperatingSystemMXBean total swap space size: 10075 MB
OperatingSystemMXBean free swap space size: 3464 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)
at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)
at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)
... 11 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 14 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)
at java.base/java.lang.Thread.run(Thread.java:1447)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)
... 10 more