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9 games is such a short time is very impressive

you would be shocked with the amount of side projects i have lol

Honestly? Tell me more about your process! Quick turnaround is what you need in the beginning when you're finding the fun. A lot of devs, from indie to AAA, myself included, never quite master the art of the Minimum Viable Product. How do you do it?

As someone that have plenty of free time (im on vacations at school so), i usually get one day and create a small, minimal game idea or get a game where i already made something, and rush some levels in it. I usually get codes i made before for other projects as my game logic is pretty much always the same (one code for scene loading, other for stuff to persist between unity scenes, one to rotate objects etc), and almost always the most time consuming part is making the levels. 

At the beginning of my projects, i make pretty much whatever passes in my mind -  even if is copy-pasting the same structures over and over and adding a giant rotating boss on it - and pick the test levels that got the most fun to play. After some time, i either create other levels buffing the already cool levels, for make challenges for skilled players/me, or i start fixing not so cool levels i made (if my motivation is running out, i probably wont create original levels lol)

After that, i make an UI (usually the most boring part as im getting tired and making UI is zzzzzzz), and add the best levels to my game. Then, i add stuff like URP and post processing, and make the game look overall cooler with bloom, ACES tonemapping (whatever it means), and even color curves to make color palletes (because why to make color palletes the normal way when you can edit curves that changes the color of stuff?)

Even though all of this i can easily make in a day, the game is pretty much done after that. I just add some audio and done. I can release the game, but as i dont have playtesters, is hard to me to predict if the game is fun or not. So i usually delay the game release, after some time i play it again, and see what could be fixed. Maybe after ssome time i release the game, and gg, thats how i can make tons of games in a few days