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luckyape

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A member registered Jun 25, 2025 · View creator page →

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thanks for the heads up, fixed now!

fixed the issue with the townsfolk.

I'm looking into your stuck stages, Are you stuck on stage 15? and does the boss not appear within a minute in the stage (even if no progress bar appears)

Better balancing soon

There's 2 farm resource increase that add up to 75% double check you haven't got them both.

- i've added number formatting so the resources won't cut off the farm anymore

- added another time reduction

- fixed the farm timer

First off, thanks heaps for the detailed feedback, it was very much appreciated and ended up contributing significantly to this patch and will impact future patches as well. So thankyou so much for taking the time to write it all out!!

In short i've incorporated a large chunk of your feedback in the latest patch and plan to incorporate much more of it in future patches.

- the music comes courtesy of https://pizzadoggy.itch.io/cozy-tunes and I agree with it being really amazing.  I also had a look at the music you linked and love the vibe of it, and more from that game too!

- i've added a way to see all upgrade system locations beforehand (through an upgrade)

Part 1.

1 - that information will be added in a future update as well. That's quite a funny bug you found lol. 

2 - I hadn't really thought of the equipment system being in competition with the town before you mentioned it. But you're absolutely right. I want them to be more synergistic with each other instead, and future updates will reflect that. I did beef up the equipment system in this update, but the two systems working on different aspects of strength or amplifying each other would be much better than competing with each other

3 - I'm not much of a fan of too much grinding either. I'll avoid it best I can and give players multiple ways to progress. 

Part 2.

1 - added, the game now remembers your last tab before combat

2 - armor set bonuses are now explained and expanded

3 - good suggestion and I plan on implementing a similar feature, and expanding to items as well

4 - another good suggestion, and will be implemented in a future update

Part 3.

1 - will be fixed in a future update

2 - There might be a future novel mechanic or small feature to the game when you zoom in too much in a future update

3a&b - partly fixed, if you refund the upgrade the next upgrades will be hidden as well. The rest of this feedback will be fixed in a future update

4 - fixed

5 - fixed, fishs are now fish

again thanks for taking the time to write all the feedback, i'm glad you enjoyed the game!

Fortunately not, in the town upgrade tree section there's town slot upgrades, so when you get 1 of those upgrades it will let you upgrade the townsfolk.

Can't wait to see how it'll all look when it's done!

Thanks for your detailed feedback it's much appreciated

- i've added a potential fix to the companions bug, but could not actually recreate the issue on my end. So i'm speculating the it's fixed for now

- the farm is actually intended to help with stages 15-20, but since that content isn't added yet, it's a tad overpowered for now. And also it will be less micromanagement involved in an upcoming update.

- also I might have those upgrade system unlocks "teased" in the upgrade tree where they are visible from a distance, so you have something to aim for. I might scrap that idea but we'll see how it plays out.

- also your thoughts on the farm is interesting and i'll take it into consideration in the next content/balancing patch

thanks again for taking the time to write this.

Thankyou <3

which device are you using? I'll get a fix going for it.

I'm glad you've enjoyed it, I couldn't replicate the bug on my end but I think i've worked out the issue and given it a fix. Let me know if you're still having the same issue

are you playing on the newest version? An old version had that issue but was fixed

thanks, I'll get that one fixed too!

Thanks for the feedback, both issues have been fixed and will be included in the next patch coming very soon. 

Actually the nitpicky feedback is very useful, it's usually the easiest thing to overlook as a developer. And turns out the order of the resources was correct, however the order of the enemies in the stages was wrong! Flipping the difficulty of those 2 stages! I had gotten the two mixed up. So your feedback was very helpful.

you get 1 yellow resource each time you level up from killing monsters. They'll be a codex in the future that explains that type of stuff better in the future.

congrats on the launch!

very nice, can't wait to try it in a few weeks!

Thanks for taking to the to write this feedback!

1. Good suggestion, i'll add a display showing item sets better and before you get them rather than latter, probably on item hover. Also include more item sets.
2. Another good suggestion, will look to implement but down the line.
3. Will be adding this too
4. 1,3,9,27,81 makes sense. I'll implement that too!!

Thanks again for the feedback, very impactful, at the moment i'm in the middle of implementing a new progression system, so this feedback will be incorporated between that patch and a few more afterwards.

very nice! Looking forward to trying out the new version when it's done!

Thankyou!!

temporary hiatus

There seems to be a longstanding bug for godot on firefox, i'm still investigating but others have also been affected.

More content to come, including your suggestion for a pickup upgrade.

pickup radius is shared with attack radius, did you feel you wanted a more specific upgrade for only pickup range? And true on your other point, will add that functionality.

working on the implementation of those, for now an incognito will start a new save

green resources also drop from green enemies, you're probably right, would look nicer like that, i'll experiment with it and see how it works out.

i've added the ability to also block selected items from being merged

Thanks, glad you liked it! I'll be implementing either a converter or some sort of resource dump at a later stage.

very nice feedback thankyou!

you're completely right. Auto merge upgrade implemented, your other points of feedback will be added across subsequent updates.

fixed!

fixed!

I like it, looks very nice whilst still feeling like the original

there's 3 areas rn that need to optimised.

- the labels

- picking up the resources

- damage logic on enemies


After I fix all 3, it should be smooth as butter.

The game checks if that has happened and rewards you a purple drop, it might not appear in the "rewards" screen but should appear when you go home.

true, it's fixed now

damn that's a tough pivot, but it looks like it'll pay dividends in the future, well done. I think you went with the right choice to re-do it with the rig.

Thanks! Steam app in the works

Thankyou <3

working on that atm, however for now opening up the game in an incognito tab will do the trick

another solid update, well done!

added a display for enemies per stage

That's an interesting bug, do you mind sharing what browser you were using? I'm working on mac & windows builds, to mitigate some of these browser bugs