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luckyape

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A member registered Jun 25, 2025 · View creator page →

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Fortunately not, in the town upgrade tree section there's town slot upgrades, so when you get 1 of those upgrades it will let you upgrade the townsfolk.

Can't wait to see how it'll all look when it's done!

Thanks for your detailed feedback it's much appreciated

- i've added a potential fix to the companions bug, but could not actually recreate the issue on my end. So i'm speculating the it's fixed for now

- the farm is actually intended to help with stages 15-20, but since that content isn't added yet, it's a tad overpowered for now. And also it will be less micromanagement involved in an upcoming update.

- also I might have those upgrade system unlocks "teased" in the upgrade tree where they are visible from a distance, so you have something to aim for. I might scrap that idea but we'll see how it plays out.

- also your thoughts on the farm is interesting and i'll take it into consideration in the next content/balancing patch

thanks again for taking the time to write this.

Thankyou <3

which device are you using? I'll get a fix going for it.

I'm glad you've enjoyed it, I couldn't replicate the bug on my end but I think i've worked out the issue and given it a fix. Let me know if you're still having the same issue

are you playing on the newest version? An old version had that issue but was fixed

thanks, I'll get that one fixed too!

Thanks for the feedback, both issues have been fixed and will be included in the next patch coming very soon. 

Actually the nitpicky feedback is very useful, it's usually the easiest thing to overlook as a developer. And turns out the order of the resources was correct, however the order of the enemies in the stages was wrong! Flipping the difficulty of those 2 stages! I had gotten the two mixed up. So your feedback was very helpful.

you get 1 yellow resource each time you level up from killing monsters. They'll be a codex in the future that explains that type of stuff better in the future.

congrats on the launch!

very nice, can't wait to try it in a few weeks!

Thanks for taking to the to write this feedback!

1. Good suggestion, i'll add a display showing item sets better and before you get them rather than latter, probably on item hover. Also include more item sets.
2. Another good suggestion, will look to implement but down the line.
3. Will be adding this too
4. 1,3,9,27,81 makes sense. I'll implement that too!!

Thanks again for the feedback, very impactful, at the moment i'm in the middle of implementing a new progression system, so this feedback will be incorporated between that patch and a few more afterwards.

very nice! Looking forward to trying out the new version when it's done!

Thankyou!!

temporary hiatus

There seems to be a longstanding bug for godot on firefox, i'm still investigating but others have also been affected.

More content to come, including your suggestion for a pickup upgrade.

pickup radius is shared with attack radius, did you feel you wanted a more specific upgrade for only pickup range? And true on your other point, will add that functionality.

working on the implementation of those, for now an incognito will start a new save

green resources also drop from green enemies, you're probably right, would look nicer like that, i'll experiment with it and see how it works out.

i've added the ability to also block selected items from being merged

Thanks, glad you liked it! I'll be implementing either a converter or some sort of resource dump at a later stage.

very nice feedback thankyou!

you're completely right. Auto merge upgrade implemented, your other points of feedback will be added across subsequent updates.

fixed!

fixed!

I like it, looks very nice whilst still feeling like the original

there's 3 areas rn that need to optimised.

- the labels

- picking up the resources

- damage logic on enemies


After I fix all 3, it should be smooth as butter.

The game checks if that has happened and rewards you a purple drop, it might not appear in the "rewards" screen but should appear when you go home.

true, it's fixed now

damn that's a tough pivot, but it looks like it'll pay dividends in the future, well done. I think you went with the right choice to re-do it with the rig.

Thanks! Steam app in the works

Thankyou <3

working on that atm, however for now opening up the game in an incognito tab will do the trick

another solid update, well done!

added a display for enemies per stage

That's an interesting bug, do you mind sharing what browser you were using? I'm working on mac & windows builds, to mitigate some of these browser bugs

I'm glad you enjoyed it! And thanks for the feedback.

I've now implemented a lock for items for recycling, great suggestions (will expand the feature to work with combine as well in the future). I've located the bug on combine all and will also fix very soon. 

I appreciate these tips a lot!

Interesting, i'll look into your approach, I feel like it would increase the performance of my game drastically. 

And thankyou for the support!

nice game, I can see the potential with it!

Stacks is a good idea, and i'll aim to implement it. For now i've put some limits in place to the number of resources and items that can appear at once. Also added a VFX toggle to items to make them more performant.