It takes a bit of time to learn, but once you do - you get in the zone and just do it. It's great. I feel like it's almost perfect - if the level is "the final day", because for the first day the late hours (22:00-23:00) are very rough. I would've been fine - but I got killed by the UFO the most amount of times. In general I noticed that I don't really notice how the environment tints (if there's a fire or if the UFO is targeting you) - and that's what screws me over. And if the fire is manageable (I kept turning while making orders so I could always extinguish them) - but I absolutely could not for the life of me notice the UFO green tint.
I love the vibe. The radio music is great, text, enemies, customers and sprites in general are great, models are nice. I would appreciate it if I could scare off the dogs with a honk BEFORE they start barking (I can see the bastards gathering up).
Smoking cigs to calm the nerves is a great addition, really adds to the vibe.
Good shit, absolutely loved. Looking forward to next demos and/or release.
- I really like the vibe and feel of the game. Everything feels cohesive and fits
- Damn these rats are annoying
- I'm just spamming stuff at these threats, I hope they fuck off
- And I'm dead to something...
- Wish I had a place to store a completed food item to turn in late
- Once you get the hang of it there is a nice rhythm to the gameplay
Post Game thoughts:
I played 3 days, lost of the first 2 figuring things out, and one the last day. Not sure why people are saying it's stressful, that feels like the point of the game. Graphics look great, and sound fits perfectly. I was definitely unsure how to defeat threats, but I think I learned most of them by the end.
My main criticism is I don't really know how this can be expanded, or draw people in to play more then one or two rounds. Maybe some kind of over arching story? This is labeled a demo, so I hope you have a plan for more content.
Still really good through, it's clear your skills are well developed.
having to turn around to look for ingredients and keeping rats and fire in check is pretty stressful it would be ideal to have everything in sight at all times to more seamlessly concentrate on serving the clients great art though, incredible vibes and i never expected to serve raw garlics to zombies in the desert
Hmm, I don’t know. The visual style I really enjoy, but the gameplay is stressful and annoying and I couldn’t really figure it all out. It seems to me that a game like this should at least start out, very, very slowly. You’re dumping like 5 different threats on me immediately (rats, dogs, ufos, wild dudes) while I cannot even understand how to make toast.
But admittedly I never play games like this – I think the concept is from "Papers, Please?" – and I don’t intend to. I was expecting a cooking game, which I sometimes play. Since it’s the former and not the latter, it may be that my complaints are pointless, idk, maybe the Papers, Please audience will dig this the way it is.
I like the visuals a lot and the concept is nice but I don't quite understand what the game wants from me sometimes. Corn jumpscares me 3 times and then I die, or a glowing guy stands in front of the truck and kills me. Could use some more obvious tells for some things.
Fires and rats should probably make some sort of noises.
Comments
It takes a bit of time to learn, but once you do - you get in the zone and just do it. It's great. I feel like it's almost perfect - if the level is "the final day", because for the first day the late hours (22:00-23:00) are very rough. I would've been fine - but I got killed by the UFO the most amount of times. In general I noticed that I don't really notice how the environment tints (if there's a fire or if the UFO is targeting you) - and that's what screws me over. And if the fire is manageable (I kept turning while making orders so I could always extinguish them) - but I absolutely could not for the life of me notice the UFO green tint.
I love the vibe. The radio music is great, text, enemies, customers and sprites in general are great, models are nice. I would appreciate it if I could scare off the dogs with a honk BEFORE they start barking (I can see the bastards gathering up).
Smoking cigs to calm the nerves is a great addition, really adds to the vibe.
Good shit, absolutely loved. Looking forward to next demos and/or release.
But the UFO is extremely annoying.
In-Game thoughts:
- I really like the vibe and feel of the game. Everything feels cohesive and fits
- Damn these rats are annoying
- I'm just spamming stuff at these threats, I hope they fuck off
- And I'm dead to something...
- Wish I had a place to store a completed food item to turn in late
- Once you get the hang of it there is a nice rhythm to the gameplay
Post Game thoughts:
I played 3 days, lost of the first 2 figuring things out, and one the last day. Not sure why people are saying it's stressful, that feels like the point of the game. Graphics look great, and sound fits perfectly. I was definitely unsure how to defeat threats, but I think I learned most of them by the end.
My main criticism is I don't really know how this can be expanded, or draw people in to play more then one or two rounds. Maybe some kind of over arching story? This is labeled a demo, so I hope you have a plan for more content.
Still really good through, it's clear your skills are well developed.
Gameplay video:
having to turn around to look for ingredients and keeping rats and fire in check is pretty stressful
it would be ideal to have everything in sight at all times to more seamlessly concentrate on serving the clients
great art though, incredible vibes and i never expected to serve raw garlics to zombies in the desert
https://www.twitch.tv/videos/2504224372
Hmm, I don’t know. The visual style I really enjoy, but the gameplay is stressful and annoying and I couldn’t really figure it all out. It seems to me that a game like this should at least start out, very, very slowly. You’re dumping like 5 different threats on me immediately (rats, dogs, ufos, wild dudes) while I cannot even understand how to make toast.
But admittedly I never play games like this – I think the concept is from "Papers, Please?" – and I don’t intend to. I was expecting a cooking game, which I sometimes play. Since it’s the former and not the latter, it may be that my complaints are pointless, idk, maybe the Papers, Please audience will dig this the way it is.
I like the visuals a lot and the concept is nice but I don't quite understand what the game wants from me sometimes. Corn jumpscares me 3 times and then I die, or a glowing guy stands in front of the truck and kills me. Could use some more obvious tells for some things.
Fires and rats should probably make some sort of noises.