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PvZ in space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #18 | 2.742 | 3.167 |
| Visuals | #26 | 2.887 | 3.333 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #27 | 2.598 | 3.000 |
| Gameplay | #28 | 2.309 | 2.667 |
| How well does the game fit the themes? | #34 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5 hours
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Comments
A bit too hard because the game is lacking indications:
* Which lane the enemy will appear
* How much health does my plant still have
* How much health enemies have
Without that I was able to get to 20ish score.
Also, as others said, it takes too long for me to get a new plant.
All in all, it's a nice small piece, albeit not really "gardening" :)
Great work on the Audio, also with the win condition, I managed to kill 52 zombies before losing. I do agree with the others here though the cooldown does seem a bit excessive, but other than that, great job!
It is very hard, the cooldown for placing is too slow I think.
Is one of these apple compatible
Download love2d and run .love file with it
I don't have macos to test
Nice work on visuals. It's hard to play since the zombies are wayyy to fast though.
You're right, I didn't balance it properly. In the start you're meant to help yourself with the spade, then it's just planting a lot of shooters, then like 5 minutes in it's just RNG, if it puts lots of zombies on the same track you're fucked. Also the spade becomes 1-hit and plants are "warped in" faster so it turns into a clicker fest.