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A jam submission

PvZ in spaceView game page

Submitted by vimzim — 1 day, 16 hours before the deadline
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PvZ in space's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#182.7423.167
Visuals#262.8873.333
How do you rate the game overall (you can consider fun, dev time, etc.)?#272.5983.000
Gameplay#282.3092.667
How well does the game fit the themes?#342.3092.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5 hours

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Comments

Submitted

A bit too hard because the game is lacking indications:

* Which lane the enemy will appear

* How much health does my plant still have

* How much health enemies have

Without that I was able to get to 20ish score. 

Also, as others said, it takes too long for me to get a new plant.

All in all, it's a nice small piece, albeit not really "gardening" :) 

Submitted

Great work on the Audio, also with the win condition, I managed to kill 52 zombies before losing. I do agree with the others here though the cooldown does seem a bit excessive, but other than that, great job!

Submitted

It is very hard, the cooldown for placing is too slow I think.

Submitted

Is one of these apple compatible

Developer(+1)

Download love2d and run .love file with it

I don't have macos to test

Submitted

Nice work on visuals. It's hard to play since the zombies are wayyy to fast though.

Developer (4 edits)

You're right, I didn't balance it properly. In the start you're meant to help yourself with the spade, then it's just planting a lot of shooters, then like 5 minutes in it's just RNG, if it puts lots of zombies on the same track you're fucked. Also the spade becomes 1-hit and plants are "warped in" faster so it turns into a clicker fest.