first i was using firefox
vimzim
Creator of
Recent community posts
You're right, I didn't balance it properly. In the start you're meant to help yourself with the spade, then it's just planting a lot of shooters, then like 5 minutes in it's just RNG, if it puts lots of zombies on the same track you're fucked. Also the spade becomes 1-hit and plants are "warped in" faster so it turns into a clicker fest.
It's hard for me to understand the objectives of the game. What are wooden structures used for? What are big stone pillars for? Should I aim my cannons so that they don't hit stone pillars?
Here the blue bar has disappeared, does this mean I won?
Also the arrow keys and mouse are a weird combo. It would be more convenient if it was only keyboard or WSAD+mouse.
Yeah sorry I didn't think much about numbers position but I kinda got used to them during development. My Idea was they are floating above empty squares at half the character's height. Initially I wanted to make a top-down game but when drawing the box I drew the isometric one and decided to go with it even though I had never made isometric games before :)
Another problem is that the walls aren't demarcated and that you must not push explosive boxes against the wall because you will never be able to get them out. Maybe it would make more sense if I had placed the acid pools at the corners of the map.