Well, I definitely got jumpscared by that game over screen lol. Though on that screen, I didn't seem to have any option to either close out of the game, return to main menu, or try agai,n so I had to just manually close the game. Overall, though, I thought it was a decent and enjoyable experience and definitely fit in with the madness part of the theme. The main menu was very well designed, and the font choice was also decent for it, though it could be a little illegible at times for myself. The audio was also pretty good as it gave me a constant feeling of dread as I was running for my life and I feel like without that audio, I wouldn't of been jump scared so badly there on that game over lol.
jcfearless
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Hey, I really enjoyed how you interpreted 2nd person in this, and thought using the cameras at a security desk like that was a great idea. I also really enjoy the art style you have going on for the game. I will say, though, one thing I did have an issue with at first was navigating, and in the left hallways, once I went down it, I didn't seem to be able to re-emerge from it. I think maybe adding a second camera there so there's not that big blind spot and the player can see what they're doing would be beneficial.
No there was meant to be a trigger box in one of the patient rooms after you get the 4th memory that you go back to and then it'd trigger and give you the victory screen and reveal the truth about the scenario to you, but for some reason that wound up not getting included in this build, so unfortunately it doesn't seem like the victory condition is in there or if it is I myself, have not been able to trigger it. Kinda ran out of time and was rushing to get a mostly functional and decent build submitted lol.
Yeah, unfortunately, we ran out of time for a lot of what we had planned initially, and we weren't able to incorporate any other character models or sounds into the project. Out of curiosity, what would you like to see in terms of more in-depth UI? Also, as for the other memories, they were hidden in other rooms that you had to walk through the door, which yes, phasing through the doors was intended, as it does kinda play into the story that kinda gets revealed as you pick up the memories, which is *SPOILER*you are the ghost*SPOILER*