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jcfearless

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A member registered Mar 14, 2024 · View creator page →

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Thanks for the feedback, yeah, that big floating E definitely wasn't intended to be there lol, I have fixed it, just haven't uploaded a new version of the game yet, but in that building, there is a totem that is able to be picked up. It does seem like making the totems more noticeable would be something that we are going to look into for the future and finding a way to better guide the players towards, but at the same time, without essentially saying "He,y they're right here" as we don't want to hold the players' hand lol.

As for the forms, you are correct about when you are in human form, you get attacked by the other human-looking AI, the "ghost" one is also supposed to attack, but it doesn't seem like that is fully functional lol. Then, when you swap to the Wendigo form, and I believe it should work for the other forms as well, they will run away, but I don't believe it lasts forever; they will eventually start to attack you again in that form.

I appreciate the feedback and can't wait to keep working on and improving upon this project with the feedback everyone provided!

Hi, I like the overall atmosphere and theme of the game in general. I think being stranded on a ship and your running out of oxygen is an interesting concept. I did, however, run into a good bit of bugs whilst playing this that kinda took me out of the experience and lowered the overall enjoyment level of the experience for me. The biggest one that I see other people have ran into is that the lights seem to have become attached to my player's back. That can make it rather difficult to navigate in darker spaces and to pinpoint what exactly one is looking at.

Another bug I came across that seemed to keep me from progress any further was when I picked the third tool, which I didn't really get to see what the name was as the text disappeared too fast on me after picking it up, but I was standing near the one green pillar and doing the data transfer thing and the green bar filled up completely and it said it was complete, but after that nothing happened... 

I think another area that is a little lacking that would add a lot more depth is just music or ambiance in general, other than the heavy breathing of the character and the slight bit you have at the start. I feel this would add a lot more to the overall feel of dread for the player. 

Overall, though, a decent job with what you got done, just a few bug fixes and maybe the implementation of some more SFX, and you'd have something really good in my own opinion.

So overall, I thought this was a pretty well-designed game, and it was pretty scary and enjoyable, so good job on that first and foremost! I did, however, have some issues, the first being that the notes were a little hard for me to read with the font that was used on them. Maybe having the notes with that font and then an additional UI pop-up of regular text over it, similar to how RE or Silent Hill does it, would make them easier to read, just as an example.

The other area I ran into a bit of issues with was with moving the character in general, there were times when moving sideways that I thought I was moving it the way I though felt right and it would jut completely go the opposite direction from what I was trying to get it to go.

Your Aesthetics, Music and sound design were amazing though and I don't really have anything to critique on those so good job there.

Hi, I enjoy puzzle games as I've grown up playing games such as Resident Evil and Silent Hill, but I gotta say I was kinda stumped on this lol. I do agree with what a lot of the others are saying, should definitely have better feedback for when the player makes correct choices as well as wrong ones. Overall, though, I thought it was a great concept and think it would make for a fun and intriguing story/puzzle game, and can't wait to see where it might go!

Hey, so it seems that there was only a camera in the world that could move around any which way, including what essentially feels like flying. I don't see a player character like the one you shared in the screenshot here. I do see the trees, but the environment is rather bland, other than the trees, especially without any textures on the ground to help things out. 

Lol, thanks! It's fun to hear that we achieved our goal of horror.

So I noticed a slight little bug on the main menu as soon as I started up and that's that you can already see the player's coin counter in the top right before even hitting the start button. Also, there doesn't appear to be any audio in the menu, did you just not have time to add any? Also, when hitting the settings menu, it brings up a list of the controls. I believe having that button named Controls would be more accurate, and also it's a bit hard to read as the text is red and the background is see-through, and also a reddish-pink, making it very hard for someone like myself whose a bit color blind, to read lol.

The game looks good overall. I feel as though if it had sound, it would feel more atmospheric and better overall. As for the gameplay, going around and collecting candy and coins was easy enough to comprehend, but once I got enough candy, it seems it asked me to pick trick or treat. The problem is, I have absolutely no idea what either of those did, except for the one time it seems a timer popped up in the top right.

Thanks it was rather fun but also a bit more time consuming than expected making that forest environment and getting the atmosphere to feel appropriate for it, even with using UE5. Yeah, that giant floating E is a bit of a bug lol, it's meant to be popping up over the interactable items such as the totems and all the doors, so all the doors your able to press E on and open and inside that one where you were their should of been a totem lol. But I'm glad you liked the environment and found it spooky at least.

Pretty good job overall, especially in terms of atmosphere. I died once and wound up getting stuck in the house as I couldn't figure out how to progress more past that point, but other than that, I enjoyed what I played.

So I didn't make it the whole way through, admittedly, as I sort of rage-quitted after consistently landing on the same spike like 20 times about 10 minutes in lol. Which don't get me wrong, I love the challenge, but the camera angles could get a little wonky at times, which really didn't help with anything. Also, the dash mechanic felt a little weird, especially if I was trying to go vertical. There were many times when it felt like it just didn't want to dash. But other than that, great job. I really enjoyed what I played, and the sound and music design were excellent.

I seem to get stuck here, and it doesn't want to load past this for some reason...

Well, I definitely got jumpscared by that game over screen lol. Though on that screen, I didn't seem to have any option to either close out of the game, return to main menu, or try agai,n so I had to just manually close the game. Overall, though, I thought it was a decent and enjoyable experience and definitely fit in with the madness part of the theme. The main menu was very well designed, and the font choice was also decent for it, though it could be a little illegible at times for myself. The audio was also pretty good as it gave me a constant feeling of dread as I was running for my life and I feel like without that audio, I wouldn't of been jump scared so badly there on that game over lol.

Hey, I really enjoyed how you interpreted 2nd person in this, and thought using the cameras at a security desk like that was a great idea. I also really enjoy the art style you have going on for the game. I will say, though, one thing I did have an issue with at first was navigating, and in the left hallways, once I went down it, I didn't seem to be able to re-emerge from it. I think maybe adding a second camera there so there's not that big blind spot and the player can see what they're doing would be beneficial.

Thanks, we'll keep that in mind for the controls and try it out and see how it goes. Also, the phasing through doors was sort of intentional, which gets revealed via memory pickups and the end game victory screen, which unfortunately seems to be broken in the current build.

No there was meant to be a trigger box in one of the patient rooms after you get the 4th memory that you go back to and then it'd trigger and give you the victory screen and reveal the truth about the scenario to you, but for some reason that wound up not getting included in this build, so unfortunately it doesn't seem like the victory condition is in there or if it is I myself, have not been able to trigger it. Kinda ran out of time and was rushing to get a mostly functional and decent build submitted lol.

Yeah, unfortunately, we ran out of time for a lot of what we had planned initially, and we weren't able to incorporate any other character models or sounds into the project. Out of curiosity, what would you like to see in terms of more in-depth UI? Also, as for the other memories, they were hidden in other rooms that you had to walk through the door, which yes, phasing through the doors was intended, as it does kinda play into the story that kinda gets revealed as you pick up the memories, which is *SPOILER*you are the ghost*SPOILER* 

Are you not able to download it?

Great work on the Audio, also with the win condition, I managed to kill 52 zombies before losing. I do agree with the others here though the cooldown does seem a bit excessive, but other than that, great job!

Thanks for the feedback Krawlic. We'll keep that in mind for the next time we do one of these, this was the first jam either one of us ever did :D

Ah, ok, that makes sense lol. But as for the browser I was testing it in, it was Google Chrome.

Hey, found the game to be rather fun, I downloaded the windows version and it ran well for me and I enjoyed the visual style you had going on for the most part. The audio, however, was super loud. 

Hi there, the game was rather laggy for me playing in the browser for some reason, and though it had simple controls, I couldn't quite figure out what to do, might also have been due to the lag though. I loved the art style you had going on here, though. 

Hey, I have a minor in Creative Writing and could try to meet your vision if you still need someone for that? The best way to get a hold of me is on Discord my username is jcfearless.

Pretty good atmospheric horror game. The lighting feels great the general atmosphere felt good and frightening and I really enjoyed the voice acting going on in the project as well adding even more depth to this world so great job!