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jcfearless

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A member registered Mar 14, 2024

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Well, I definitely got jumpscared by that game over screen lol. Though on that screen, I didn't seem to have any option to either close out of the game, return to main menu, or try agai,n so I had to just manually close the game. Overall, though, I thought it was a decent and enjoyable experience and definitely fit in with the madness part of the theme. The main menu was very well designed, and the font choice was also decent for it, though it could be a little illegible at times for myself. The audio was also pretty good as it gave me a constant feeling of dread as I was running for my life and I feel like without that audio, I wouldn't of been jump scared so badly there on that game over lol.

Hey, I really enjoyed how you interpreted 2nd person in this, and thought using the cameras at a security desk like that was a great idea. I also really enjoy the art style you have going on for the game. I will say, though, one thing I did have an issue with at first was navigating, and in the left hallways, once I went down it, I didn't seem to be able to re-emerge from it. I think maybe adding a second camera there so there's not that big blind spot and the player can see what they're doing would be beneficial.

Thanks, we'll keep that in mind for the controls and try it out and see how it goes. Also, the phasing through doors was sort of intentional, which gets revealed via memory pickups and the end game victory screen, which unfortunately seems to be broken in the current build.

No there was meant to be a trigger box in one of the patient rooms after you get the 4th memory that you go back to and then it'd trigger and give you the victory screen and reveal the truth about the scenario to you, but for some reason that wound up not getting included in this build, so unfortunately it doesn't seem like the victory condition is in there or if it is I myself, have not been able to trigger it. Kinda ran out of time and was rushing to get a mostly functional and decent build submitted lol.

Yeah, unfortunately, we ran out of time for a lot of what we had planned initially, and we weren't able to incorporate any other character models or sounds into the project. Out of curiosity, what would you like to see in terms of more in-depth UI? Also, as for the other memories, they were hidden in other rooms that you had to walk through the door, which yes, phasing through the doors was intended, as it does kinda play into the story that kinda gets revealed as you pick up the memories, which is *SPOILER*you are the ghost*SPOILER* 

Are you not able to download it?

Great work on the Audio, also with the win condition, I managed to kill 52 zombies before losing. I do agree with the others here though the cooldown does seem a bit excessive, but other than that, great job!

Thanks for the feedback Krawlic. We'll keep that in mind for the next time we do one of these, this was the first jam either one of us ever did :D

Ah, ok, that makes sense lol. But as for the browser I was testing it in, it was Google Chrome.

Hey, found the game to be rather fun, I downloaded the windows version and it ran well for me and I enjoyed the visual style you had going on for the most part. The audio, however, was super loud. 

Hi there, the game was rather laggy for me playing in the browser for some reason, and though it had simple controls, I couldn't quite figure out what to do, might also have been due to the lag though. I loved the art style you had going on here, though. 

Hey, I have a minor in Creative Writing and could try to meet your vision if you still need someone for that? The best way to get a hold of me is on Discord my username is jcfearless.

Pretty good atmospheric horror game. The lighting feels great the general atmosphere felt good and frightening and I really enjoyed the voice acting going on in the project as well adding even more depth to this world so great job!