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(+1)

So overall, I thought this was a pretty well-designed game, and it was pretty scary and enjoyable, so good job on that first and foremost! I did, however, have some issues, the first being that the notes were a little hard for me to read with the font that was used on them. Maybe having the notes with that font and then an additional UI pop-up of regular text over it, similar to how RE or Silent Hill does it, would make them easier to read, just as an example.

The other area I ran into a bit of issues with was with moving the character in general, there were times when moving sideways that I thought I was moving it the way I though felt right and it would jut completely go the opposite direction from what I was trying to get it to go.

Your Aesthetics, Music and sound design were amazing though and I don't really have anything to critique on those so good job there.

(+1)

Thank you for your feedback and for playing the game! The notes are actually my own handwriting, so yes -they can be a bit hard to read, and your suggestion is a really good one.

As for the movement issue, it might be related to the braking mechanic - when holding the brake, the player can push the wheels forward or backward to turn left or right. At the same time, our movement system can cause some loss of directional awareness from the top-down angle -something we’re still working to improve.

Once again, thank you so much for playing and for your sincere feedback!