Once I realized I can hold the watering button to spray, the game just got a lot better 😃
I like the idea a lot. A bit more level variation would make this into a really cool piece.
Die on collision would be cool to as a hard mode.
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.111 | 4.111 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 4.000 | 4.000 |
| How well does the game fit the themes? | #4 | 4.333 | 4.333 |
| Audio | #4 | 3.667 | 3.667 |
| Visuals | #9 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people: 3 hours 30 minutes each
Once I realized I can hold the watering button to spray, the game just got a lot better 😃
I like the idea a lot. A bit more level variation would make this into a really cool piece.
Die on collision would be cool to as a hard mode.
I liked it a lot, would have loved to see more levels with a bit more polish and maybe some different types of obstacles to overcome!
Cool concept, it's a mechanic that's easy to understand but that deserves a bit of "juice" and more levels to really shine. It would probably work just as well with less polished assets but more time spent on the first two points instead. It makes me want to work on physics based mechanics myself.
Thank you for your feedback, and yes I agree. We didn't add more levels because we wanted to stay within the 3 hour limit for the jam, but we tried to show the concept and some ideas in how it would work. The physics of the game were surprisingly easy to do, so I encourage you to give it a try yourself if you are intrigued :)
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