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Cool concept, it's a mechanic that's easy to understand but that deserves a bit of "juice" and more levels to really shine. It would probably work just as well with less polished assets but more time spent on the first two points instead. It makes me want to work on physics based mechanics myself. 

(+1)

Thank you for your feedback, and yes I agree. We didn't add more levels because we wanted to stay within the 3 hour limit for the jam, but we tried to show the concept and some ideas in how it would work. The physics of the game were surprisingly easy to do, so I encourage you to give it a try yourself if you are intrigued :)