Hey, thanks a lot for the comment! The game is a roguelite with some upgrading and resource gathering elements.
My goal is to make something more than just a hobby project — I’ve been working on it for about 7 months now, and I’m aware that it still needs a lot of improvement.
Could you clarify what you meant by "no cohesive visual style"? I was aiming for a fantasy fairy tale kind of look — something in between those styles. What exactly feels inconsistent or off to you? Do you have any suggestions on how I could improve it?
Regarding the visual noise — do you have any tips on how to reduce it? Since the game is meant to be a mix between roguelite and bullet hell, I’d like to keep the action intense, but still readable
Here’s the full gameplay of the first easy level. If you have some time, could you describe what you would do differently?

