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Fun game that feels very polished, nicely done. I enjoyed the title screen, it got a chuckle out of me. It's extremely difficult, though I'm not really known for my gaming prowess. I found that the enemies move way too quick for me to be able to handle much other than wildly attacking and hoping I'd hit them. Great job on the game. :)

Woah, thanks for the feedback! Don't worry about the difficulty, you weren't the only one (probably should have put more time on balancing than messing around with the title screen haha). The enemies were actually supposed to be a bit slower than in this version, as they would have been accompanied by another enemy variant who shot projectiles at the player. It played nicely in the Unity editor, but something wrong happened with the build so I had to take the projectile characters out unfortunately since it I didn't have enough time left to fix it. After taking them out, all the basic seemed slower and less intimidating so I just bumped up the speed, which made the game significantly harder.  I plan on balancing out the game play soon and adding a bit more features to match my original vision of the game, so thanks for the feedback!

Oh yeah, just want to say that I literally found your Youtube channel maybe a week before this game jam through Miziziziz's "Four Developer Jam Off with Same Art Kit" video. A friend showed me the video and was the one who suggested that we should do our own Jam Off with this game jam (except we were supposed to make everything ourselves, and unfortunately due to scheduling I was the only one to finish), so its kind of a crazy coincidence seeing you here haha. Haven't used Godot, but I watched some of your videos and am very interested to try it out! I just want to say that without some of the cool content you and some of the other cool game dev content creators out there make, I probably wouldn't have been inspired to put myself out there and challenge myself with game jams, so thank you very much! Again, thanks for playing my game and keep up the good work!

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That makes sense. Enemy variation plays a major role in the games difficulty and strategies that you use while playing the game. I'd be interested in seeing what you add in the post-jam version. :)

Clearly I'm a big fan of Godot. :) It's such a fantastic engine, especially for 2D development. I used Unity for a while some years ago but felt generally meh about it. I tried Godot and that same day I was all <3 <3 <3. Funny you should mention that video though. During this jam I went back to take a look at that video to get inspiration from Miziziziz's boss in his game, since I found it so enjoyable.

Glad you were inspired enough to join game jams, your game was quite nice and I think you have a lot of potential as a developer, so keep it up and good luck!

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Thanks, that really means a lot! I'll try my best!!!