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A jam submission

ForgottenView game page

A small game made for the SCREAM FOREVER 2025 game jam
Submitted by shay_was_here — 9 hours, 13 minutes before the deadline
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Forgotten's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#73.5563.556
Enjoyment (Best Game)#113.4443.444
Aesthetics#123.8893.889
Horror#173.0003.000
Story#392.3332.333
Creativity#422.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

What game engine did you make this project in?
3,Godot

Any other notes?
God I wish I had more time for this one xD

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Comments

Submitted

Nice great work

Submitted(+1)

Good game, loved the soundtrack and the smooth transition but there's no escaping that spider with the way it comes out of the wall xd

Developer

Thanks for playing! And you are absolutely right haha. Enemies with good pathing and some semblance of AI (rather than just "point at player and run towards them lol") is on my list of to do for the game I'm working on for another jam!

Submitted(+1)

Yo, that was fun :) The movement is super smooth, the aesthetic and especially sound design are top tier creepy. And the giant green speeder is a great contrast to all the red tinted scenery. Short but super good! Great job

Submitted

Great work, the experience feels complete. I couldn't get to the end but that's cause I am bad lol. Definitely made my heart pound for a moment.

Developer

Thank you for playing! The difficulty curve is unfortunately not intended, having a monster that goes through walls and no warning that it'll do that is definitely bad game design haha. But hopefully next time I'll submit a challenging but fun experience!

Submitted

I'm playing in Windows and maybe there's something wrong with my setup but the darkness makes it very hard to get around, tough to tell if I'm looking forward or down once the memories are collected. It's a fun feel when they are around though, and I like the SFX.

Developer

Absolutely love your profile icon! Lighting was definitely something this game desperately needed (that and I think the memory counter is bugged so you can't actually collect all the memories to beat the game, OOF). I've actually got a godot project up right now where I'm learning all the things I wish I had known during the heat of this jam haha

Submitted

Yeah I read you used the jam as a reason to pick up Blender! That's really neat, I always always try to learn something as well, it's a great chance for it.

Submitted(+1)

Really like the game, feels complete in its experience! Love the monster design also! It was a bit dark but still doable. Could not complete it sadly though, always missed one crystal and somehow could not find it (probably missed a passage), hope I did not miss something big through that. If you keep working on the project, I would love to see an ending animation or something, when getting caught. All in all really nice!

Developer(+1)

Thank you for playing! I threw a bunch of changes in to the game the last few minutes of the jam, one of which being that once you've collected all the memories a new one appears (spoilers: its at the start in the hall that didn't have anything in it, and also that's where the monster spawns xD). I likely won't be coming back to this project, as I've got a bunch of stuff I want to try in a new one, like lighting! Hopefully I'll have a much more terrifying experience prepared for the next jam :D

Submitted(+1)

Ah, okay that could be the reason I did not find it, yes 😂. And understandable, am looking for the next experience then!

Submitted (1 edit) (+1)

Menu UI presentation is really good, but lighting is making it so hard for me to see when when there is no memories near by. You can keep the game dark but maybe make the player emit light a small amount of light to make environment very close by more visible. Took me a bit to route to beat it because of the map but I got it >:), short but simple and to the point. FYI if you need help getting a Godot web build up I may be able to help you if you dm me on discord, itch.io requires shared buffer array support to be checked on for Godot in most cases. 

Developer

Absolutely right about the lighting haha. I just watched Brackey's video on lighting yesterday, and it's now a focus of my learning right meow so hopefully next game jam  submission will be much better lit haha. I'll try to find you on discord and send you a dm!

Submitted(+1)

Ah that was a tough one! Loved the vibes. Damn that spider and the way it phased through the walls lol. Kept getting stuck with one memory left but I gave it a real try. Good job and thanks for making this! 

Developer(+1)

Thanks for playing! That last memory actually spawns in after they're all collected. Added it right before deadline, so didn't playtest to see how hard it was to get to lol

Submitted(+1)

Had fun with this one! Great job and good luck in the jam!
Developer(+1)

Thanks for playing it! Wow, I hope for you the game wasn't as dark as in the recording haha. I added the monster very late into the jam, and unfortunately didn't have time to figure out how NavMeshes work before the deadline, so.... the monster's "AI" is just look at player and go to player position haha. I literally got the little maze section built in the last hour or so before the deadline, and it wasn't till playing through it that I realized you can't even see it coming. I ended up slowing it down, but yeah, certainly a learning point for me xD