Thank you! The 3D models and textures are a kitbash of various assetstore assets and custom models. For shaders I mostly use Toony Color Pro for unity. I will be happy to answer any more technical questions (alltho I don't have any experience with godot) and good luck with your project
Some other technical questions:
-> How is the belly shape created / expands outwards? Like is it a separate mesh superimposed on the base mesh?
-> How are the liquid effects generated? Is it just a particle generator, or you use metaballs to accomplish the effect?
-> How is collision detected with the gropers? I'd imagine the physics body wouldn't be a capsule or rectangle, but would likely have to be almost skin tight.
- The belly is created by sculpting in blender as a shapekey/blendshape.
- All liquid effects are particles. I am planning to do more liquids at a later stage, like a lot of slime. Would love to use some advanced techniques like meta balls or fluid simulation, but I do worry about their compability and performance for webgl
- The collision for the groper consist of multiple primitives capsules. For the body as well as the belly. Additional colliders are activated when growing the belly
So I was thinking some more on this, and recalled one abandoned porn game did this (faked liquid simulation). It looked like a liquid and flowed like a liquid, but it was a static animation and would play every time the same way. That was the old FapLife game by Likkezg. They ran into development issues and eventually gave up on it as far as I can tell. I think they have it on their main site, but otherwise a place like F95Zone would have it.