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Some other technical questions:

-> How is the belly shape created / expands outwards? Like is it a separate mesh superimposed on the base mesh?

-> How are the liquid effects generated? Is it just a particle generator, or you use metaballs to accomplish the effect?

-> How is collision detected with the gropers? I'd imagine the physics body wouldn't be a capsule or rectangle, but would likely have to be almost skin tight. 

- The belly is created by sculpting in  blender as a shapekey/blendshape. 

- All liquid effects are particles. I am planning to do more liquids at a later stage, like a lot of slime. Would love to use some advanced techniques like meta balls or fluid simulation, but I do worry about their compability and performance for webgl

- The collision for the groper consist of multiple primitives capsules. For the body as well as the belly. Additional colliders are activated when growing the belly

Well, what about a faked fluid simulation for WebGl and the real deal for Desktop. In that, you could generate a fluid simulation and then save it as a permanent animation. That way it looks realistic, but its actually a predefined mesh and animation simulation. 

Possible for sure, but it will take quite some work 

So I was thinking some more on this, and recalled one abandoned porn game did this (faked liquid simulation). It looked like a liquid and flowed like a liquid, but it was a static animation and would play every time the same way. That was the old FapLife game by Likkezg. They ran into development issues and eventually gave up on it as far as I can tell. I think they have it on their main site, but otherwise a place like F95Zone would have it. 

Sounds cool, I will look up that game. I guess it must have been  vertex / alembic animation