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Jump Master's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #9 | 3.810 | 3.810 |
| Use of the Limitation | #31 | 3.286 | 3.286 |
| Overall | #31 | 3.345 | 3.345 |
| Concept | #32 | 3.476 | 3.476 |
| Presentation | #66 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Drake Harkelroad
Software used
Unity
Use of the limitation
I added both the limitation and the theme. The player controls two players and the Everything at a Cost limitation was implemented by making the player have a limited amount of jumps.
Cookies eaten
Not cookies but quite a few slices of Pizza :)
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Comments
Fun game with nice art, good concept and really awesome level design. Great work!!
Great concept, the art is a bit simple, but the gameplay works really well, with some really clever mechanics and level design. I love it, good work!
I haven't gotten a chance to play a ton of games so far, but this is some of the most fun I've had in this jam!
The concept is super cool and I had a ton of fun trying to figure out each puzzle. The use of the limitation was actually quite clever!
Also, just as an FYI, when I went back to the main menu at the end it sounded like there were two versions of the music playing on top of each other. Other than that I don't have much in the way of notes or feedback.
Thanks a ton for sharing this, and keep up the good work :)
Very fun puzzle game! Had to get the old gears turning!
The limitation was used greatly. The puzzle is fun, and not too difficult. Lack of audio and sfx was the only problem I have with this entry
I added a gameplay video so you can see how to beat every level if you are stuck.
I actatully love this game (mabie cos its similar to mine lol), the simple art style works very well and the controls are intuitive to understand and smooth as hell. The SFX and music are perfect.
The only problem is i cant get past lvl 3 😭😭😭 (i 100% have a skill issue), can somone please show me how to beat it so I can play the rest of this game pleaseeeeeeeeeeeeeeee its so goooooooddddd.
the game is interesting, fun, but the visual style is too simple, there wasn't enough variety
Really good game with some genuinely tough puzzles. had me restarting some of the later levels quite a bit!
I really liked the stack jump, the game is smooth and I think it is a 5/5
your name has been forsaken.
LOL
The idea of controlling two players is very cool and innovative. The music was really good and the gameplay I very much enjoyed.
Interesting design! for your map scaling wrong in the html, go to unity, then project settings, then player, then resolution & presentation, and change 600 to 540, just a tip :) pretty good game, I just couldn't see some areas, whichis fixed with that resolution thingy hopefully. also couldn't beat the level where blue is on red and there are 2 jump exits at the start, one blocked with green block on right side!
as for the music restarting, make the music a dontdestroyonload prefab :)
check out mine if you get a chance!
ok, bugs are fixed! only one prob, still cant beat that level lol
Really good progression for difficulty and also an enjoyable game overall, 5/5
This was a really fun game! The puzzles were interesting, and the visuals were nice and not too complex.
Awesome game! Masterfully designed and I could very easily figure out where I was going. Other's mentioned issues with the screen, which I also had. It didn't impact the gameplay too much but it's definitely worth noticing!
The levels weren't too hard and it was very satisfying to complete. Would definitely play a full version!
Very nice game, the puzzles were challenging but not too difficult
As general feedback, you should make your game view independent of off resolution, for me even me even in full screen most of the goals were cut off and sometimes even out of screen, I managed to guess where all of them were however
Otherwise, it's a good game
Game is fun and not too long.
Most of the levels could've been designed in a way where you could actually see the goals clearly though.
Ah, a fellow square enjoyer. Though your squares have rounded corners (gasp!).
Great interpretation of both theme and limitation. The puzzles had a good ramp up in difficulty as they went on, and everything was well tutorialised. I even found myself surprised when I naturally learned that the squares could jump off one another, and could easily apply that to future levels.
The graphics are wonderfully minimalist, and are everything I feel they need to be. I did have some issues with the screen size (even running in fullscreen the edges were chopped off), but I was still just barely able to see all of the goals. Also found myself really digging the music, though the abrupt restart on changing levels was rough. It would also be nice if there were some level transitions (quick fade in/out), just to make things a bit less abrupt.
For a first Unity (Jam) Game this was great, and I had a great time playing it. Great work!
Pretty cool game!The concept it's not very original, but I enjoyed the levels, and the music was FIRE(tip: don't make the music restart at the beginnig of each level or reset)