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(+1)

Ah, a fellow square enjoyer. Though your squares have rounded corners (gasp!).

Great interpretation of both theme and limitation. The puzzles had a good ramp up in difficulty as they went on, and everything was well tutorialised. I even found myself surprised when I naturally learned that the squares could jump off one another, and could easily apply that to future levels. 

The graphics are wonderfully minimalist, and are everything I feel they need to be. I did have some issues with the screen size (even running in fullscreen the edges were chopped off), but I was still just barely able to see all of the goals. Also found myself really digging the music, though the abrupt restart on changing levels was rough. It would also be nice if there were some level transitions (quick fade in/out), just to make things a bit less abrupt.

For a first Unity (Jam) Game this was great, and I had a great time playing it. Great work!