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hollowMoon

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A member registered Mar 10, 2025 · View creator page →

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yea, I'm fine and have been working on it on and off for the last 2 weeks and figuring out how to use butler and making the past releases into single exe files.

speaking of which, what's your opinion on having all in one executables rather than zip files to play a game from?


also if you want to check out the most recent changes you can look here:
Change-logs 1.1.0 - Shift Bound

You might have to wait a while, the other 2 devs basically lost all motivation to continue this so it's only me now.

Thank you, I hope most of the more obvious bugs were patched in the previous update, thanks for playing.

that explains it, that's also very clever.

no problem, also the 30 seconds was definitely black magic

this was really fun for being a game about playing as a pb&j getting through related obstacles.  i think the sliding and the control difficulty also adds to the game

you can't fly with them, nevermind

wait... the egg goes SO MUCH faster! gimme a bit...

hahaha, love this game, the chicken spinning constantly while moving and the paralax background was also really good, tried just spamming space and forward and got to the finish and past and when i let go i went for a good while back but i think i exited the paralax.

the sword was pretty fun.

loved the gameplay and mechanics but one of the spike sections didn't work for me (unless it was meant to be like that) it was the large one under the parkour with the axes falling.

yes, definitely. and thanks so much for the positive comment, if you think we can change anything to make it better, go ahead and say!

no clue why this comment for another submission got on here, probably because i opened a few at a time but oh well...

https://itch.io/jam/mini-jam-187-duality/rate/3665874

hope to get some valuable feedback so we can improve the game and release a patched version with more levels and maybe more mechanics

my only feedback that i can think of is to simply vary what direction the bullets (?) go so each time the same attack is played it doesn't feel repetitive.

your name has been forsaken.

would be nice if you included a small tooltip for when people click so many times on the coin to flip so they know how, also having the coin counter be a little faster would be nice.

no problem, it;s just give and take, i give you feedback and take some of yours in return for my game.

why are cookie clickers so addictive? anyway, it would be nice to have more harvest levels going from 1k to trillions, i would play for hours (not literally) just to see how far i could get with the harvest level.

here from the community post, the game was pretty fun. i think it would have been a bit more interesting if you added even something like dots for soldiers or for other things to represent the "movement" of forces but overall it was pretty entertaining. 

i think you should make the spikes' hit boxes fit closer and i also had a bug with pressing w/s for size, sometimes even if i was far from things it would reset me and in some cases it would move me out of where i was and then size up making it impossible to pass.

yea, my little team decided to take a break for a few days (could be less) and after the voting period update our game to include bug fixes and more features from all the input across all the platforms the link was posted.

haha, that's kind of funny, would you mind checking out mine while your on here?

Really good progression for difficulty and also an enjoyable game overall, 5/5

it was alright, just not the type i like playing

why did I think of Pokémon at first then rock paper scissors? oh well, it was really good, from the art to the gameplay.

enjoyable game, only thing is that since it's night and day, the character should have kind of like a "sunset" and a "sunrise" animation or fade. although that's just a visual plus.

yea, also, while you are checking games out, would suggest trying SquareCel by Greenrock64 (probably my personal favorite so far) and while you're at it why don't you check mine out and leave a rating and maybe even a comment with feedback?

Loved this, easily my favorite so far. at first it seamed like "just another" time waster where you go through eazy levels but it keeps getting harder steadily and the mechanics were also really good.

i think you exported it wrong, when i downloaded and opened, it said it was missing the player.

alright game but just spam clicking while moving up and down was enough to get rid of the difficulty. 

not sure if it was just me but the turning was REALLY slow, if it was a bit faster it would have been a lot easier to play.

Absolutely, just give me a bit and i will see.

Wish I was on mobile, but it was still pretty enjoyable even so, I like its difficulty. Also that you get retries at the cost of propellers.

the last developer was sleeping so we couldn't add him to the itch page (it's 5:30 AM for him)

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