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(4 edits)

No, it actually works. I found out that the jump mechanic is *really* bad tho - let me explain: 

I expect the character to jump when you press the fire button, but he only jumps when you also press left or right - now that's a bad control scheme, totally imprecise. You constantly fall to your death  because of that.

Overall cute game, but the control scheme is kabonkers, a good game brought down by bad controls :(

Understood. The thing is that I only play it by keyboard controls. Never played it with joystick. As I was a teenager I always played with joystick but since the PC took over I play keyboard only and also code my games with keyboard control. So be warned: all my games are for keyboard gaming. The joystick control is only a side effect. Sorry that you are having a bad experince...

Keyboard is not the issue here, I play with keyboard too. The issue is the controls.

Compare the controls with "Super Mario" from ZeroPaige. Those controls use the correct control scheme as established by Nintendo long ago - You press fire, Mario jumps, you steer left or right in mid air, Mario moves left or right mid air.

Classic correct control scheme. This game? Nah. Make a proper control scheme and I'd love to play it :)

I know what you mean. Maybe I will work on it to change the controls. But it's oooold - 20 years ago... I have to get my brain back into this code. May be it will take five miniutes or five weeks! hahaha

Now I'm on Underland and it takes a lot of time.

Underland? Huh. no idea what that is ¯\_(ツ)_/¯ ?

Ah come on, 5 weeks, 5 months, time doesn't matter in the C64 realm!

Maybe one day you will try and if so I will play it when it's finished. After all, if we don't do the work, who will? No one does it for us.

Sometimes I wish it were so, but sometimes it's just that, tedious work :)

Anyway thanks for listening.

I checked already the code files. I was surprised that I coded it with a old assembler called Hypra-Ass directly on the VICE emulator. That's why the code files are crap and I don't get into the game logic anymore. It will be easier to write it again because it's not a complicated game. 

To be honest I love that kind of games and that's why I guess I will write it again witha much better movement and other updates.

Thanks for showing interest on my game!

That's Underland:

https://natthrafn.itch.io/underland

(2 edits)

I agree, at the least this needs cayote time... because as the jumping works now it's unplayable.

Also sometimes (probably when the position of the character is "wrong") the jump button does nothing.