Understood. The thing is that I only play it by keyboard controls. Never played it with joystick. As I was a teenager I always played with joystick but since the PC took over I play keyboard only and also code my games with keyboard control. So be warned: all my games are for keyboard gaming. The joystick control is only a side effect. Sorry that you are having a bad experince...
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Keyboard is not the issue here, I play with keyboard too. The issue is the controls.
Compare the controls with "Super Mario" from ZeroPaige. Those controls use the correct control scheme as established by Nintendo long ago - You press fire, Mario jumps, you steer left or right in mid air, Mario moves left or right mid air.
Classic correct control scheme. This game? Nah. Make a proper control scheme and I'd love to play it :)
Underland? Huh. no idea what that is ¯\_(ツ)_/¯ ?
Ah come on, 5 weeks, 5 months, time doesn't matter in the C64 realm!
Maybe one day you will try and if so I will play it when it's finished. After all, if we don't do the work, who will? No one does it for us.
Sometimes I wish it were so, but sometimes it's just that, tedious work :)
Anyway thanks for listening.
I checked already the code files. I was surprised that I coded it with a old assembler called Hypra-Ass directly on the VICE emulator. That's why the code files are crap and I don't get into the game logic anymore. It will be easier to write it again because it's not a complicated game.
To be honest I love that kind of games and that's why I guess I will write it again witha much better movement and other updates.
Thanks for showing interest on my game!
That's Underland: