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reFLEX64

81
Posts
10
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A member registered Aug 27, 2023 · View creator page →

Recent community posts

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Sigh, it's alright. I just got excited there and then I saw it's not for the old breadbin.... game looks fine otherwise. Probably not able to run it on the old hardware.

You're right, of course. It came across a bit harsh, I apologize. It was just that I thought it was another C64 banger so next time I'll look more closer before replying hah.

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Poor Larry rotates in his grave. Thankfully a real LSL game will come out, too. I cannot endorse this. sorry.

At first I got excited, then I saw that this is just a Windows game.

Release it on the C64 then we talk.

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more like "Mad Controls". You slide more than an ice skater o_O (Cat animation is nice though). Can't handle the control scheme so it's just 5/10 from me.

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That cover has been made with AI, amirite?

This is the 3rd Space Invaders for the C64 now. Is it really needed? I don't think so. But hey, the more the merrier  o_O ...

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I don't know if it's a SEUCK title but imho it's the best game from TND. Normally I don't deal with SEUCK as they all play the same but this is bloody good. Edit: I hear a sequel is in the works, nice.

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Oh, NOW I get it, *this* Underland lol. Ok that seems like a lot of work so... why don't take a break and add a new jump mechanic to "Catacombs" hehehehe (just joking....)

Glad you like it.

Underland? Huh. no idea what that is ¯\_(ツ)_/¯ ?

Ah come on, 5 weeks, 5 months, time doesn't matter in the C64 realm!

Maybe one day you will try and if so I will play it when it's finished. After all, if we don't do the work, who will? No one does it for us.

Sometimes I wish it were so, but sometimes it's just that, tedious work :)

Anyway thanks for listening.

Keyboard is not the issue here, I play with keyboard too. The issue is the controls.

Compare the controls with "Super Mario" from ZeroPaige. Those controls use the correct control scheme as established by Nintendo long ago - You press fire, Mario jumps, you steer left or right in mid air, Mario moves left or right mid air.

Classic correct control scheme. This game? Nah. Make a proper control scheme and I'd love to play it :)

This little thing? Oh I make these myself. Well, as in "I take some nice graphics someone made and make a cover sheet out of it". You can download all of these covers from my itch page, reflex64.itch.io (shamless self-advert).

I still own my NeoGeo Pocket color, this version is as close to the real thing as it gets.

Outstanding graphics, 10/10 title.


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No, it actually works. I found out that the jump mechanic is *really* bad tho - let me explain: 

I expect the character to jump when you press the fire button, but he only jumps when you also press left or right - now that's a bad control scheme, totally imprecise. You constantly fall to your death  because of that.

Overall cute game, but the control scheme is kabonkers, a good game brought down by bad controls :(

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It doesn't work properly in Hoxs64, sadly - can't go Up or Jump. Would have loved to try it out.

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Sure, but it's so small - I only kept it in this tiny resolution (I had a bigger  but it got deleted during making the thing, so...)

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This is one of those cool titles which come out once in a while, I didn't know it is a port of "Tomb of the Mask", but it makes sense since it has this arcade quality flavor to it. Kudos to a port well done and the fantastic game of course (I'm making a cover for it too).


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I tired this one, it's a bit slow paced tho.

why are you spamming old cracks here? should not do that, this is not the place for that.

made a cover for this (and other games). you can grab it from my itch page. (shameless self-advertising).

nice 3 puzzlers, only thing is they use the darned speccy color mode and not the c64 multi-colored mode so it's not for me. i loathe spectrum to this day as it ruined many c64 titles which got downgraded to be playable on spectrum. bleh.

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very good conversion.


cool production with cover, manual and everything. too bad the game itself is not so much to my liking but everything else is top notch.

np, I'm just not good at these hehe

looks like a decent board game, too bad those are not my thing.

one of those "weird" games (with a weird name) - not my type.

that's ok.

nope, i always write without reading. of course i read it. eh, read what, exactly? nevermind.

well good luck for the full thing, let's wait and see if it gets finished...

nice graphics.

kinda catchy. 7.5/10

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looks like a graphics hack of a very mid 2016 platformer with imprecise controls. i compared the original with this one and albeit it now features multicolor graphics the clarity of the original spritework (which was colorful enough already imho) is now lost.

all in all maybe a 7.0/10 (updated as per "request")

that's the way to go. i wish more devs would see it this way...

nice port.


nice. a 8/10 platformer.

eeewww - what have you done to larry laffer!?

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so you colorized it. sad to say, it does look worse than the monochrome version now, not sure this color version works. not a fan sorry. maybe a 5/10 from me. i didn't dig the previous version either, maybe it's just not for me.

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quality shit. 8.5/10

i dig the small graphics style. works well in the confines of the c64 hardware limits and doesn't try to be something like sonic on the c64 which is pretty awful imho.