Thanks for the feedback!
I believe I had to implement the slightly awkward bouncing because there was an even worse sticking and preventing any movement input going on before that. :D
I'll definitely think about improving that, though!
Viewing post in [NES] Leapfrog jam comments
I think so, yeah. If I'm remembering correctly, I coded the collisions in a slightly janky way (probably makes it more authentic!), which led to some sticking when you hit a wall, so I just added in a slight movement away from the wall to prevent that. I can probably fix it, but in the interest of time, especially as I didn't have the whole jam period to work on it, I decided it'll do for now :)