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Really nice work here—I like the art and design choices that went into your game. It made for an authentic NES feel! The tongue/grappling hook mechanic is a really nice touch! One thing I noticed is that collisions along the side of the platforms tended to bounce me out of 'em in a way that was unexpected—I'd have expected to slide down them smoothly. Thanks for making and sharing your game!

Thanks for the feedback!
I believe I had to implement the slightly awkward bouncing because there was an even worse sticking and preventing any movement input going on before that. :D
I'll definitely think about improving that, though!

Makes sense. Is the bounce from moving the player back/out of the wall immediately after the collision?

I think so, yeah. If I'm remembering correctly, I coded the collisions in a slightly janky way (probably makes it more authentic!), which led to some sticking when you hit a wall, so I just added in a slight movement away from the wall to prevent that. I can probably fix it, but in the interest of time, especially as I didn't have the whole jam period to work on it, I decided it'll do for now :)