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Makes sense. Is the bounce from moving the player back/out of the wall immediately after the collision?

I think so, yeah. If I'm remembering correctly, I coded the collisions in a slightly janky way (probably makes it more authentic!), which led to some sticking when you hit a wall, so I just added in a slight movement away from the wall to prevent that. I can probably fix it, but in the interest of time, especially as I didn't have the whole jam period to work on it, I decided it'll do for now :)