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(+1)

This game is absolutely amazing, from the balance to the story. I'm quite close to the end of current content (v0.3.1) and I've been wondering, is the plan to get a steam or paid release? With the quality of content and apparent length/complexity of 1.0, I wouldn't be surprised. And I'm sure with a bit of extra polish most people (with interest on the genre) would buy this.

(+2)

Yep! After the next update is released (later this month), I'll be focusing on getting the game ready for Steam, and putting together all the assets that requires.

Thanks, glad you're enjoying the game!

really glad to hear that. I love your game.

Deleted 95 days ago

If I could strongly, strongly encourage one thing for 1.0 or shortly after, especially if you are planning to market it: add pictures. they don't need to be interactive at all, (I would even suggest against making them interactive) they don't even need to be highly detailed, but even a simple background for each location, and a small picture for each action would go a long way towards widening your target audience. just something to consider.

(-1)

Pictures have the issue of "how do I get them". Midnight Idle (found here on Itch), uses AI pictures quite intelligently, that they don't have the usual issues with them, but people have issue with AI pictures on Steam. 

Some people figure out ingenious ways of generating images, like justkevin did with Starcom: Unknown Space, but that requires specialized tools and a lot of patience. 

In general, most people either have to get royalty free images or some artist that wants to make a start in game development, to get the images you might need at anything of a reasonable cost. Like, you might think that a wage of $60,000 isn't much per year, but its a lot of money for a small indie to pay for 4 months of effort ($20,000). And as most small indie games, don't easily make $10,000, for their first game, as net profits, its pretty demanding to require images. 

I'm not sure; with the huge waits, imagining the scene is a big part of it for me and art would possibly spoil it.

(+2)

i was actually just thinking about this recently after reading palandus's response... while royalty free images would be perfectly fine, there is a lot to be said about the theatre of the mind...  if that is what is kept, then the focus should be more with the intent of this being essentially an interactive book, meaning all focus is on the writing and I would say the UI needs to be made better with more options for font size and maybe a small handful of color options to make sure no one has trouble reading stuff... which I know from the roadmap UI is already a work in progress so... will just have to wait and see about that

coming back here way too late - this idea reminds me slightly of how Fallen London uses headers for it's zones. Detailed but contained, sometimes abstract, pieces of art that just give a general idea or vibe as to how this place looks or feels. Something like that could work without spoiling the fun of imagining the specifics of the place.