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ShennaTheEevee

11
Posts
2
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A member registered Sep 01, 2023

Recent community posts

ah yes, the new and expanding genre of the Gnorp-likes! Very good, though I found it a bit weird that there's a limit to how many units of one kind you can have. Not too important since it's such a short game, though! 9/10 not enough gnorp

now on the second boss, I'm having the same problem on the second phase. The tear attack where he goes in the background and spawns tears around you feels particularly weird - there's no real way to know where the bullets are going to spawn, coupled with all the visual noise from his other attacks going on at the same time not getting hit feels more like luck 

also a bit of feedback on the first boss - the green bullets don't seem telegraphed at all? the only real way to dodge them is to constantly be moving diagonally, but sometimes they just hit me anyway if they come from the direction I'm going in

I'd adore a button to slow my movement down, I've played a fair bit of touhou and not being able to fine-tune my movement is driving me crazy (though I am trying to do it on Hard)

hey! is the effect of Flamethrower retroactive? or is it optimal to wait until your flame per second is already high to take it

I was half-expecting a bossfight where you had to actually close the windows of that you have created at the end. The end is so ominous without that, but I think it works in it's favor

sidenote, I love the School mechanic but grinding it feels very stressful. I feel like a way to extend the time limit would benefit it a lot - unless it already exists and I'm just way too early in the game to have found it. Got maths in D+ and literature in B-- through the art of "doing the bare minimum and scraping by" (meaning getting at least 7 points and climbing up with 15%~ grade increases). I feel like I can't do maths fast and accurately enough in just 30 seconds, and literature is kind of a coin toss with what kind of "words" you need to type (ironically, the worst things are the uppercase letters. Numbers and symbols are a blessing)

it might seem like I'm being very negative about this game, but these are just two things that kind of annoyed me out of like 6 different mechanics. This game is a gem, and I just hope this feedback can make it more enjoyable

the gem prices seem way too high for any amount of gameplay. An average of 250 red gems for a x1.75 upgrade? that's more than 10 days of waiting with default gem speeds, and with +1% for each achievement it really doesn't speed up.

there's some cheaper ones at around 120, but that's still 5 whole days with no active way to speed up or strategize around it for an "alright" upgrade

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nice Duskers-like incremental! some type of priority list for actions for each bot type would be nice.

Attack>disarm>explore for scouts 

deliver>pickup>interface for utility bots etc. 

At it's current state, bots get hyperfixation on whatever they are doing and end up killing themselves against traps and enemies. 

alongside that, some conditions would be nice. "collect only in secure levels" for example

maybe some way to send tasks through the bot menu? having to click on each individual bot and sending them to repairs/deliver can get tedious

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these stats tell a story. I'm satisfied with being a kitsune


oh I love the freedom this game gives. I was going for an almost purely brutality evolution, but when I got to see what was happening to me I completely pivoted over to Alacrity. 

Also, the art is freaking cute! I love the sprites <3