But I think the main issue is that we remove the black screen before reaching the ‘objDoor’. We should wait until we’re at the indicated spot before removing it.
I assume you can just add a cutscene_wait before the cutscene_fade_in?
A fix that I found useful in control_cutscene object draw GUI event to cover the entire screen:
I see. So is the problem fixed? I will keep this in mind for the next update.