Gotcha! In
function cutscene_camera_follow_object(_ob,_spd) {
// Move the camera object to the object
with(cutscene_camera) {
// Reset it so it won't follow another object at the same time
following = noone;
if (distance_to_object(_ob)>=1) {
//move_towards_point(_ob.x,_ob.y,_spd);
x = _ob.x;
y = _ob.y;
}else{
following = _ob;
cutscene_next();
}
}
}I changed the move_towards_point() in something more immediate, this make everything work at 100%