Gotcha! In
function cutscene_camera_follow_object(_ob,_spd) { // Move the camera object to the object with(cutscene_camera) { // Reset it so it won't follow another object at the same time following = noone; if (distance_to_object(_ob)>=1) { //move_towards_point(_ob.x,_ob.y,_spd); x = _ob.x; y = _ob.y; }else{ following = _ob; cutscene_next(); } } }
I changed the move_towards_point() in something more immediate, this make everything work at 100%