Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Author did state in the instructions that a gamepad is highly suggested. Keyboard is almost user friendly with a couple of quite challenging areas. Definitely muscle memory is required!

I did finish it with a keyboard but that jump dash block-trigger wasn't a lot of fun. Almost as bad was the teleport jump dash stuff in some rooms but still manageable.

(+1)

Yep, I literally had to place the fingers of my left hand over the 3 keys, obviously in a kind of weird fashion, and muscle memories the order in which to push the buttons down XD

Yeah, it's sjut that I played about all his previous games and they were super comfy on keyboard.

Well I aint got no gamepad and wont get one either, keyboard 4 the win!

(+1)

My games don't usually feature much platforming challenges, so it was me experimenting a bit with that. It's definitely a bit cramped on the keyboard (though you can also use the E key to switch blocks, as it's equivalent to the Right Shoulder Button), which is also one reason I want to add rebindable controls in the future.

I dont mind the platforming at all sicne, leaing the weird keyboard finger palcement issue, it's actually quite chill to do.
Like you always know what to press in whzat order, just gotta do it :-)

As long as we dont meet supermeat boy levels (which i dont have the reflexes and reaction speed for to do comfortably) I dont mind :-)