At least a couple hours, depending on how fast you read. I implemented the playtime counter too late to time my own playthroughs, but I would estimate it at something between 3 and 5 hours.
Recent community posts
The way I ended up doing it is adding a late-game NPC that tells you in which regions you're missing one or more items: https://dreamnoid.itch.io/the-trespasser/devlog/483703/update-111-bugfix-and-hin...
That way you get an idea where to look for, without knowing precisely in which room it is. Hopefully it will do the trick :)
It seems quitting the game during the Game Over screen saved your HP at 0...
I fixed the issue: as soon as the build is up (and it seems to take a bit of time today...), version 1.1.1 will let you reload that save file and have a playable character. Sorry for the inconvenience!
Thanks for the feedback!
If you're talking about the Watcher Above (the green eyeball), it is technically optional. You can explore the underground caves without the ability it's defending, you're just going to have a very short line of sight. Pushing forward to the double jump would make avoiding its projectiles way easier. But if you don't have it, the best way is to watch for the moment it stops and quickly put some distance between you, so you have more room to see the projectiles coming and jump over them.
Also, if you went left instead of right at the very beginning to collect the item there, you can get the gun early (otherwise you need to wait for the double jump to get it). It may or may not help, depending on your playstyle: it's a ranged weapon, but it also consumes a lot of stamina and may leave you vulnerable.
Hope you stick with it! ;)
Thanks, that's no small praise! I'm glad you liked it ;)
About your suggestion, it's something I've been thinking about for a while now, but I'm not sure how best to do it. I'm afraid a "sonar" ability would make it too easy, so maybe a late-game NPC dropping cryptic hints... Anyway, the point is that I'm experimenting with it and may add it to the game later on. Thanks for the suggestion ;)
Many modern indie games could theoretically run on a PS2, but everyone understand why they target the PS4 instead. The same reasons apply here. Supporting a platform is a lot of work, supporting multiple ones even more, and as the oldest ones become less and less common, they are phased-out. The latest Steam Survey mentions that 91% of players have a DX12/Vulkan GPU, and I'm not even requiring that (yet). Again, I offer the result of years of effort free of charge, so I get to decide where I stop.
Now, there is indeed one last update planned for The Trespasser, that will add new content and some polish (mostly to the graphics, but to the controls too). I don't think it will change anything for you, though. The Lightkeeper is inspired by Metroid, but The Trespasser plays a lot more like a Castlevania game. As a melee-focused game, it's meant to be slower and more deliberate. I welcome more specific feedback, but the slower pace is by design (and I encourage the use of a gamepad, as it's more complex to control than The Lightkeeper).
Sorry, but The Trepasser requires at least OpenGL 4.0 Core Profile, which has been out for 12 years now. Going back to OpenGL 3.3 is not an option: all my post-2020 games use the same engine, whether 2D or 3D, and are built upon "modern" rendering features (we're still talking a decade old here). OpenGL 4.0 is the best compromise I can do, and if I were to rewrite this part, it would be to switch to Vulkan anyway. I'm a lone developer working on my spare time to create free games, it's a bit unreasonable to expect me to support 15 years old hardware.
Congratulations, you did reach the end! But... there's a lot of optional content, including secret bosses you can defeat.
If you're looking for a way to blow up the rocks, I would hint at the lake. ;)
I just tried plugging a Switch Pro Controller in the USB port, and it works out of the box for me. You have to use the DPad though, and the A/B and X/Y buttons are swapped compared to an XBox pad.
If you've defeated both Mirror and the Reaper, then yes, you have finished the game 100%. ;)
Also, if you liked my games, please consider rating them to help get them in front of more players :)
Yes, because the pills are a safety mesure in case you get stuck in the dark, so you don't really need them once you get the eyes. But I will change that interaction so you get them anyway, even if you can see in the dark :)
I made a map!
It's not 100% exhaustive, as it doesn't place the items given to you by NPCs, but it has all the Eggs and Lifegems:
Hope it helps! ;)
Full size version: https://img.itch.zone/aW1nLzg3NzgzOTYucG5n/original/lyOqrH.png
I haven't made such a map yet, but I probably could. I don't know when I will have the time to do it though. Probably not before Friday.
If memory serves, the two consumables left are the Cyanide Pills and the Waystone. The later is found in the Burial Grounds, but I'm not sure you can still get the Pills after the Cat's Eyes (as it would be pretty useless by then). I should probably change that, purely for the sense of completion :)
The gears can be traded to the artificer in the base game for an upgrade to the bombs.
If you've got the shield and the improved sword and have seen the credits again after doing the extension, then congratulations, you have 100% the game! ;)
The good news is: these days, you don't need to know or understand any of that to make games. You can download Unity and if you've done some Java programming, you shouldn't be too lost. There's also solutions out there without any programming. ;)
But as you said, I'm kind of a "hardcore nerd" when it comes to game engine and tools, which is one of the reason I like to develop my own tech. ^^
But it's not necessary to make games these days, so don't let that discourage you! :)
Now that you have the dash, did you find your way inside the house with a chest? The item inside is the key to your progress. If you wear it, you may be granted access someplace you were previously barred from.
Hope it helps! If you're still stuck, don't hesitate to ask me again, I will be less cryptic ;)
After a year of hard work, I'm happy to announce the release of my new game, The Trespasser.
The Trespasser is a 2D side-scrolling metroidvania inspired by the likes of Symphony of the Night or Aria of Sorrow. It has some Lovecraftian horror vibes and an intriguing story you piece together from item descriptions and environmental clues.
Your jogging session ended up with you lost in the woods, at night, with no way home. After a terrifying encounter, you're invested with superhuman strength. But so are the local folks, who abandoned their humanity long ago, and now they're out for your blood.
In true metroidvania fashion, you explore the large environment looking for upgrades that will unlock new paths, while fighting a diverse cast of enemies. Additional weapons, suits and accessories allow you to experiment with different playstyles and strategies.
Oh, did I mention it's free? Because it is! ;)
Except for the music, I did everything myself, with my own game engine. It's quite the step up from my previous games, and it was a lot of work! But I'm pretty happy with how it turned out. I had a lot of fun making it and I hope you will give it a try and enjoy it too!
Let me know what you think of it ;)
Damn, I'm sorry to hear it. I checked and indeed the save file is only written when you exit the game manually. I will change that to write it automatically more often. Thanks for reporting the issue! :)
If you're not too soured on the game and can remember where you were at and what items you had, I can recreate your save file, so you can resume roughly where you left off. :)
Then, as a spiritual successor to The Lightkeeper, my new game should be right up your alley ;)
(And I am a professional game developer, technically. Though I work as a programmer for a huge AAA company, so those little hobby projects are the only time I get to don my Game Designer hat ^^)
That would explain it. The Lightkeeper requires OpenGL 4.0 or newer. I believe most graphic cards nowadays can handle it (including Intel-based laptops, provided they're not too old), so upgrading your GPU drivers may help.
Glad you're enjoying the game! :)
Indeed, you still have to kill the Kraken to progress. (I would be very interested to know how you glitched the door, if you remember the steps ;) )
When you say the combat challenge in the Lunar Temple is too tough, do you mean this room?
If you didn't already, I encourage you to complete the graveyard ghost's quest to get a better sword. It will help a lot for the Kraken and the incoming challenges.
Good luck! :)
Wow, very glad you liked it! Fun fact: I started playing Hollow Knight at the end of The Lightkeeper's development and almost quit because I felt very inadequate in comparison. Thankfully I got over it when I realized HK was also giving Super Metroid and Symphony of the Night a run for their money ^^. So hearing my game is scratching the same kind of itch is quite the praise! ;)
The only Small Key found in the Pirate Ship is used to backtrack to the entrance after completing the dungeon. You should always be able to get it. If not, you can also go back to the title screen through the menu & reload your save to be placed right back at the entrance, or, if you have it, use the Traveler's Amulet to go anywhere you want.
Sure! The very last item is the reward for collecting all the eggs. The one between the garden prop and the skull can be found in the same general area you found them. Once you have it, you can trigger a hidden boss fight nearby, and the last missing item will be the trophy for defeating it. Hope it helps! ;)