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(+1)

My games don't usually feature much platforming challenges, so it was me experimenting a bit with that. It's definitely a bit cramped on the keyboard (though you can also use the E key to switch blocks, as it's equivalent to the Right Shoulder Button), which is also one reason I want to add rebindable controls in the future.

I dont mind the platforming at all sicne, leaing the weird keyboard finger palcement issue, it's actually quite chill to do.
Like you always know what to press in whzat order, just gotta do it :-)

As long as we dont meet supermeat boy levels (which i dont have the reflexes and reaction speed for to do comfortably) I dont mind :-)