So, I am loving the game. Absolutely adoring it. It has a good premise, a solid (if simple) story, good characters (especially the recurring adventurers), and strong mechanics that play well into the, uh, lewds.
Still, if I may profer some critique? The mechanics of denying certain potions in response to upcoming minion encounters (ex: no butt potion for skeletons) is a touch annoying, at least for me. Like, most of the time it just doesn't matter, and then when it *does* pop-up it means you have *not* inflict expansions upon adventurers which is just...so disappointing. Seriously.
By comparison, the mechanic for adding potions in response to future minion encounters is simply a delight. It's still rather infrequent, but now it feels like an opportunity to add an unforeseen treat, rather than being denied.
I also think that the hint's mechanic could be made a little more obvious. The application is straight-foward enough, but the first time I played the instructions flew right over my head, especially since they didn't stick around long enough for me to really register them.
All niggling aside, it's a great game, and I am definitely looking forward to seeing more of this – I am especially looking forward to finding out what that dang amulet of petrification is going to be used for. And the jar of slime!
