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So, I am loving the game.  Absolutely adoring it.  It has a good premise, a solid (if simple) story, good characters (especially the recurring adventurers), and strong mechanics that play well into the, uh, lewds.  

Still, if I may profer some critique?  The mechanics of denying certain potions in response to upcoming minion encounters (ex: no butt potion for skeletons) is a touch annoying, at least for me.  Like, most of the time it just doesn't matter, and then when it *does* pop-up it means you have *not* inflict expansions upon adventurers which is just...so disappointing.  Seriously.  

By comparison, the mechanic for adding potions in response to future minion encounters is simply a delight.  It's still rather infrequent, but now it feels like an opportunity to add an unforeseen treat, rather than being denied.  

I also think that the hint's mechanic could be made a little more obvious.  The application is straight-foward enough, but the first time I played the instructions flew right over my head, especially since they didn't stick around long enough for me to really register them.  

All niggling aside, it's a great game, and I am definitely looking forward to seeing more of this – I am especially looking forward to finding out what that dang amulet of petrification is going to be used for.  And the jar of slime!  

Honestly I think the game needs a difficulty setting, not sure how the developer would go about DOING that but it'd be nice.

Glad you’re enjoying it!

Sincerely though: image.png

Do I need to make it shake or something so people read this?

I still think a difficulty would help, because I use that extensively but because my lack of attention I miss simple shit

Please don't just tap the sign aggressively, I LOVE the game I really do but there's WAY too much to keep track of because you have to keep track of 
Classes
Gems
weapons
multiclassing
enemies
then you have to worry about the vampire
then the thief
I think IF this ever gets a full release (which I'd murder for) I'd recommend making the difficulty more gradiant rather than the IMMEADITE slap in the face it gets to the point where you have to worry about weapons and gems

I'm just a passionate lil guy (also you SHOULD totally make a discord, I wanna see changelogs and updates and get noticed when the game gets updated, I'd love to make it too)

probably like next week or something,when the game doesn't have bugs or glitches 

I’m afraid I’d expect 2 to 4 months between content updates. I don’t want to overpromise.

fair enough,I just wanted to show some hope for the next update for this game

I’m glad you’re that passionate about it! Afraid I don’t have the time and energy resources to moderate a discord.

(+1)

Sorry, I don’t mean to get aggressive. But I am sincerely at a loss when people report “would be better if it reminded you what the rules are”, when I have two signs that pop up symbolizing right click, and a tool tip on every day end screen reminding them of the right click. I want them to enjoy the game, but, what can I do without making it obnoxious?

I appreciate your feedback. The outside perspectives are helpful.

As is, unless significantly more people speak up, think I’m going to keep the difficulty level as-is. I feel like the difficulty level is softened by: -making correct potions is not mandatory (other than obeying the Vampire), and only earns points for the Sandbox -You can replay days without consequence -there is no time limit; people can review the rules at any time, as frequently as they need to

Personally, I think the difficulty is spot on. Like, you don't have to rush unlike some other Papers-Please-likes, so you have all the time in the world to reassess your choices. And it's only really four things to keep track of: main class, held item (gems, ranged, melee, and grapple/rope), gray clothes, and opposing monster. Well, that's besides the occasional specific thing, like the mimic maps and the Vampire requests, the first of which is early on when things aren't too complex, and the second of which makes things easier, since it's a one-and-done "remove all potions". 

I only rarely get potions wrong, and it's really only my perfectionism that's telling me to replay whenever that happens.

You could try making the hint more obvious, but I don't think it's super necessary. No matter how obvious your tips are, people will still get confused. Although I could definitely see a funny moment where the skeleton bro says something along the lines of "If you ever need a refresher on what potions are for what, you can "right click" the bottles... whatever that means." Putting it in a text format could make people see it more directly?

...possibly?  Because yeah, I absolutely missed that.  Just completely passed over it.  
And the really sad thing is that I *did* notice the second note, so it's not like I didn't know they were there, I just...didn't read them properly, obviously.  

So yeah, you can probably ignore my comment about the hints – unless of course I'm not the only person to have this issue.