You got me! You absolutely got me! No spoilers, but that scene with 'Vierna' was such a neat twist, especially when I started panicking. Very well done!
jak8714
Recent community posts
I am loving week four, and everything that has come with it. As always, the differing challenges are new and interesting, and for the most part are entirely intuitive to solve, fitting in flawlessly with the greater story. The plot is solid, with all the different pieces fitting in very well, and an excellent cast of characters to draw from.
One minor complaint I had was during the event where the skeletal minion (whose name I have forgotten) comes around to explain how they have quite literally lost their head through the use of signboards. Unfortunately, the signboards are partially covered by their massive fake tities, which caused me some difficulty with the resultant puzzle. Was this intended? If not, might be something to fix.
Been thinking on another possible issue, in regards to the Zombie attack from the Goblin floor boss. While straightforward enough to solve, it's different from other puzzles in that it requires pieces from the previous week (purifying ring and by extension the slime jar), which wouldn't be a huge issue except that neither item is required to advance the plot up until the zombie attack.
So I'm foreseeing a possibility where a player could fail to get the slime jar or the purifying ring, making it all the way to week three and getting stuck because they can't make any progress, thus requiring them to go all the way back to the previous weeks and ruining any progress thus far.
Now, fair's fair if you've already inserted a solution to the issue, but I thought'd I'd bring it up just in case.
So, it's a minor issue, but I've noticed that it can be a little hard to see if the milk potion is active, on account of how the potion is similar in shade to the empty hose.
Like, you can see the difference, but it's subtle enough that when I look away and look back I have trouble making it out on first glance.
Like I said, minor issue, but I thought I'd bring it up.
...possibly? Because yeah, I absolutely missed that. Just completely passed over it.
And the really sad thing is that I *did* notice the second note, so it's not like I didn't know they were there, I just...didn't read them properly, obviously.
So yeah, you can probably ignore my comment about the hints – unless of course I'm not the only person to have this issue.
So, I am loving the game. Absolutely adoring it. It has a good premise, a solid (if simple) story, good characters (especially the recurring adventurers), and strong mechanics that play well into the, uh, lewds.
Still, if I may profer some critique? The mechanics of denying certain potions in response to upcoming minion encounters (ex: no butt potion for skeletons) is a touch annoying, at least for me. Like, most of the time it just doesn't matter, and then when it *does* pop-up it means you have *not* inflict expansions upon adventurers which is just...so disappointing. Seriously.
By comparison, the mechanic for adding potions in response to future minion encounters is simply a delight. It's still rather infrequent, but now it feels like an opportunity to add an unforeseen treat, rather than being denied.
I also think that the hint's mechanic could be made a little more obvious. The application is straight-foward enough, but the first time I played the instructions flew right over my head, especially since they didn't stick around long enough for me to really register them.
All niggling aside, it's a great game, and I am definitely looking forward to seeing more of this – I am especially looking forward to finding out what that dang amulet of petrification is going to be used for. And the jar of slime!