I still think a difficulty would help, because I use that extensively but because my lack of attention I miss simple shit
Please don't just tap the sign aggressively, I LOVE the game I really do but there's WAY too much to keep track of because you have to keep track of
Classes
Gems
weapons
multiclassing
enemies
then you have to worry about the vampire
then the thief
I think IF this ever gets a full release (which I'd murder for) I'd recommend making the difficulty more gradiant rather than the IMMEADITE slap in the face it gets to the point where you have to worry about weapons and gems
Sorry, I don’t mean to get aggressive. But I am sincerely at a loss when people report “would be better if it reminded you what the rules are”, when I have two signs that pop up symbolizing right click, and a tool tip on every day end screen reminding them of the right click. I want them to enjoy the game, but, what can I do without making it obnoxious?
I appreciate your feedback. The outside perspectives are helpful.
As is, unless significantly more people speak up, think I’m going to keep the difficulty level as-is. I feel like the difficulty level is softened by: -making correct potions is not mandatory (other than obeying the Vampire), and only earns points for the Sandbox -You can replay days without consequence -there is no time limit; people can review the rules at any time, as frequently as they need to
Personally, I think the difficulty is spot on. Like, you don't have to rush unlike some other Papers-Please-likes, so you have all the time in the world to reassess your choices. And it's only really four things to keep track of: main class, held item (gems, ranged, melee, and grapple/rope), gray clothes, and opposing monster. Well, that's besides the occasional specific thing, like the mimic maps and the Vampire requests, the first of which is early on when things aren't too complex, and the second of which makes things easier, since it's a one-and-done "remove all potions".
I only rarely get potions wrong, and it's really only my perfectionism that's telling me to replay whenever that happens.
You could try making the hint more obvious, but I don't think it's super necessary. No matter how obvious your tips are, people will still get confused. Although I could definitely see a funny moment where the skeleton bro says something along the lines of "If you ever need a refresher on what potions are for what, you can "right click" the bottles... whatever that means." Putting it in a text format could make people see it more directly?