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Corruption Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #33 | 2.818 | 2.818 |
| Use of the Limitation | #41 | 2.636 | 2.636 |
| Overall | #48 | 2.568 | 2.568 |
| Concept | #52 | 2.636 | 2.636 |
| Presentation | #59 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sappir
Software used
godot aespriate
Use of the limitation
when you die you get stronger up to 3 times
Cookies eaten
0
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Comments
Oh! IMMA FIRING MA LASER!!! OVER 9000! XD really nice! I enjoyed playing it. maybe make it so the Z-parts don't push you and when there's many of them it starts to lag. Maybe combine them if there's many in one location.
Combining sounds amazing. I'll try that! I think those are the main things making the game lag. The Z things are rigidbody when they probably don't need to be.
In Godot you can disable node's collision layer or mask to make them not collide with each other. Disabling these may lead to you needing to add Area2D to make them detect player near it. Or add another collision layer that only triggers the detection and not effect the collisions. Try things out and see what works.
And if you are using move_and_collide() maybe change it to move_and_slide() so they don't get stuck on each other. But I think that part was working fine.
Not sure about Rigidbody, it is maybe ok or you can try using CharacterBody2D. That it what I usually use. Rigidbody I use if I want like bouncy ball in the scene or something like that has physics and it reacts automatically to other things.
Thanks! I updated the game. The pick ups were originally rigidbody2D because I used impulse. Right now I switched them to Area2D and changed them to a different layer. As for the player it was due to characterbody2d thinking the enemies were ground, switching to floating fixed the problem.
Nice take on the genre. It would benefit from some sounds and visual feedback on getting hurt by enemies.
Thank you! I'm not sure which genre though! Sounds and visual was the next step but I ran out of time!
Not sure if there's any official term for it but a top-down survival game with waves of enemies and upgrades is what I was referring to.
i guess it's vampire survivor-like. I googled, it says it's a "roguelike, top down, shoot them up". So i guess this game is a "top down, shoot them up" genre
Nice game, pretty enjoyable, but it is missing audio and the graphics are very simple.
Thank you! I'm happy its enjoyable even without audio and better graphics. I'll make sure to add some sound and graphics soon!
Cute game !! Would have loved some sound or more game juice !! The grey default background of godot doesnt suit the game, and maybe a better font could be found ? here for exemple ?
I will add more sound and game juice soon! Since the arena is still, I'll add in a background with some slow moving animations! Like a pulsing light or small animals! Better font would definitely make the game more appealing and have a better theme! Thank you for your critique and suggestions.