The entire point is that I don't want to kill players, because while some (like you) would find it amusing and it'd add to the game for them, most would find it a frustrating waste of time because they want to progress the game and see more of the story, which dying actively prevents. Hiding bonuses behind dying would make it even worse, because players who see the death warnings and want nothing to do with them would then be missing out on whatever that bonus was.
As I said before, I may well add death actions at some point in the future, but they'll be disabled by default and you'll have to tick a box when you start the game to enable them.