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There's a difference between:
- Actions which are likely to kill the player if they're trying to do it when they're already low on resources or managing their resources badly
- Actions which kill the player if they do them wrong/at the wrong time
- Events which are likely to kill the player for the purpose of a set piece

- Actions which exist only to kill the player and do so immediately when you complete them for no reason other than "haha, now you're dead"

The missing rover is far from a death sentance. It's very easy to start tracking it down, go back to Laurion for supplies when you start getting low, then finish finding it in a single loop. You may find the reward lacklustre, but the pressure regulator is a huge buff, removing huge amounts of babysitting and time from all journeys for the rest of the game. Santorini's event is a set piece and the entirety of that facility's challenge. The tram is an existing action with other uses. Yes, it kills the player if they do it at the wrong time, but that's not its purpose for existing. And the obelisk, again, is a set piece and the challenge of the facility.

If you find the rewards for the rover and obelisk lacklustre, then I very much disagree. The obelisk reward has already been halved, and most people still think it might be a touch too strong, and the pressure regulator may be getting a slight nerf next update because it's always been too strong for how easily and early in the game you get it.

If you find these deaths abrupt and mood-killing, then I certainly don't think that adding more deaths with literally no benefit to doing them is going to help.

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The issue is:

a) You can't manage resources until you reach a point where the game lets you manage them. And the Obelisk drains your water at like 3x normal speeds, so I'm not sure how you expect a player to manage their water effectively with a drain like that. 

b) Except you can't do an action right, the first time, without at least dying once. That is a frustrating death. You aren't warned at any time that approaching Santorini could be dangerous. The logs from people fleeing the place, don't explain why they were... much like how the people from Talos didn't explain what was at Talos that was so bad that they abandoned you, left for Laurion, and then people disappeared from there. 

c) Actions that kill you for a set piece, is the same basic idea as "haha you did a stupid and died now." You could have had it where Santorini explodes before you approach it and then you arrive at a blast crater, and then realize you need to get here faster next time, instead of outright killing the player. Oversight perhaps? 

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Now I'm not suggesting you add in "kill events" for the purpose of trolling the player. I'm suggesting putting them in there for side stories, easter eggs, or to make future content make more sense. 

Like we do have a button that lets us suicide after all, and end a loop prematurely. So, the concept of death events that could provide other content, is something that could add immersion.

As for the pressure regulator, I forgot where I found that thing. Thanks for reminding me that is where you get it. 

As for the obelisk, I've never drilled through that last layer, so I don't know what benefit it provides. Frankly, its too much work to find out. Took me 5 loops just to get down to that layer, as I kept running out of power at Laurion. 

For the Obelisk, have a nearby water source, you can do force drinking or step away for moments and wait for water to restock. 
The Obelisk benefit makes everything else easier going forward.

I don't understand. 

The mine requires interacting with the door and then leaving. There is no infinite water source at Laurion, unlike Talos. I bring as much water with me as I can, but I always dehydrate within seconds, regardless of force drinking or not

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Can't you just install the water filter in Laurion and when you're low on water, just go back and get more? I know that it isn't infinite but it does help


Along with that, bring the generator to laurion without installing in the rover it and laurion won't run out of power for a long time.

You can park the rover at Laurion with the recycler installed. Mind, it only delays the inevitable, but it helps.

Didn't know you could park it. I'm assuming you have to plug in the generator and turn it on, to do that?