By including a keybinder into the game, I assume that you wanted players to have a built-in alternative to profiler programs, like JoyToKey. The keybinder you provided doesn't trip on its own configurations, so it's stable, and it's also very flexible. For those reasons, I felt completely safe testing with controllers that are much weirder than official Xbox and PS ones - more along the lines of N64 and Gamecube.
Those ones will work just fine. However, I'll still see images of Xbox buttons. I don't expect games to let me choose each individual button image, but being able to see the names of moves (rather than button images) would be nice (even though it will raise the game's learning curve). I think it would allow the flexibility of your HUD system to "catch up" the flexibility of your keybinder.
