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All feedback is of course to be taken or left as people see fit, because it's your project. 

The reason I am very caught up on ordering of information is that I'm a news editor by profession, and news is of course all about ordering of information so people get the most clarity as quickly as possible even if they're only skimming. You're right that most of these issues won't hurt usability in the long run, but I'm big on reducing friction the first time someone looks at something.

Personally, I think it's possible to "have your cake and eat it too" when it comes to this stuff. It's entirely possible for a module to be easy to read sequentially and also to use at game time. For instance, with the interior spread I'm not saying don't put the descriptions next to the room images. I'm saying change the background so it looks like all one spread not three separate panels. The problem is the visual division between the descriptions and the images, which makes the descriptions seem like they're in a weird order until you realize they're next to the corresponding images. If they were visually connected to the images instead of separated from them, then it would be obvious at a glance that they go together.

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This is very quick-and-dirty and raises some other minor design issues that you'd have to fix (I had to cut a line from the A4 text to make the boxes the same size, for instance). But just to show you what I mean about connecting rather than dividing. It's not just the change of color in your version, you've actually got those little squares that visually tell the viewer "these things don't go together" when in fact they do.

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Okay, I apologize. I'm not insisting on anything, I just thought based on your response that I hadn't been clear enough.

I can delete my replies if you'd like, or all the feedback. I did say up front on the Discord that I'd be happy to remove any feedback that people take exception to.

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Ayo! No need to delete anything, it's all good.