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WOW! this game slaps, It's rare to see such a narrative game in a jam with this much time, so good on you, honestly this is a impressive full experience! I love the art style you go for! it reminds me of PSX/early PC games which is sick! some textures do feel a bit off overall, like they're too detailed? but still overall nice!

I also REALLY love the music, it has such a vibe, and just is a bop overall! also great use of the theme, I loved planning out everything, drawing on the map, making sure I memorize the pattern! super nice!!

the biggest issue I do have is the collisions ;-; sometimes I'd just hit air, mainly in the planning section, I think i'd just get a shotcut, but then, nope, into the void lol, wish there was some indicator there was a wall 


another thing is it's super easy to get screwed over by flipping, I tried using the LMB but most of the time i'd just be screwed and stuck waiting for the timer to retry, wish it was a simple respawn instead of flip

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either way I still think this is very good and impressive! you did amazing for the time given, great work overall!

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Thanks a lot for taking the time to give such detailed feedback ! I really appreciate it!

I definitely need to check out some tutorials for the textures. Right now, I usually make a huge mess in Blender, then just smart UV shape the whole mesh and scale things around until it looks about right... even when I’m using multiple different textures, which probably ruins the whole thing, haha.

For the simulation, I used the same mesh as the race, and just hid the walls, but I didn’t really plan it properly. As a result, the road often overlaps a lot under the walls, which makes it feel like there are some shortcuts or wider roads. I’ll definitely clean that by the end of the jam. Maybe I could even try a semi-transparent wall to make the 3D layout clearer or stuff like that.

Last but not least, the worst part for me is how the car keeps flipping honestly. I’m thinking of fully locking the side rotation, and maybe limiting the front/back tilt to certain angles to avoid it. It’s just super frustrating to have everything planned and then flip on a random straight jump. The LMB fix was clearly a last-minute 4am hack to try to patch it up :/

Again, thanks so much for your feedback and ideas, it really helps! And it helps keeping the motivation to patch it, even if I think it will stay a jam game !