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(2 edits)

Thanks a lot for taking the time to give such detailed feedback ! I really appreciate it!

I definitely need to check out some tutorials for the textures. Right now, I usually make a huge mess in Blender, then just smart UV shape the whole mesh and scale things around until it looks about right... even when I’m using multiple different textures, which probably ruins the whole thing, haha.

For the simulation, I used the same mesh as the race, and just hid the walls, but I didn’t really plan it properly. As a result, the road often overlaps a lot under the walls, which makes it feel like there are some shortcuts or wider roads. I’ll definitely clean that by the end of the jam. Maybe I could even try a semi-transparent wall to make the 3D layout clearer or stuff like that.

Last but not least, the worst part for me is how the car keeps flipping honestly. I’m thinking of fully locking the side rotation, and maybe limiting the front/back tilt to certain angles to avoid it. It’s just super frustrating to have everything planned and then flip on a random straight jump. The LMB fix was clearly a last-minute 4am hack to try to patch it up :/

Again, thanks so much for your feedback and ideas, it really helps! And it helps keeping the motivation to patch it, even if I think it will stay a jam game !